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Uploaded
Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?

Reviews


LordXavierBritishLordXavierBritish

Rated 1.5 / 5 stars

No, it's not okay that you did that.

Building in a contrivance does not make a gameplay experience engaging.

The entire reason that media works as it does is that it can be examined. Books, movies, television, radio, GAMES; they can be expounded upon, added to. They can become something far greater than the author's intention simply because they can be taken under the microscope. We, the audience, can explore your work. Dive deeper into character interactions and apply actual social contexts to them. That's how work grows.

But you deny us this.

Instead you try to artificially anchor the player to an emotional tie with characters that are frankly bland and uninteresting. It's just the most predicable shit ever. "WHOA BROSEPH! CHOOSE YOUR OWN DESIRES OR THE GREATER GOOD!"

I totally pressed the space bar at work and it turned out that this was more helpful than getting shit faced. Who would have guessed.

At the end of the day, I had one chance. That's all I needed to know that I had just wasted nearly ten minutes of my time. I could have replayed it, yeah. But I didn't.

I didn't replay it because I don't care. I don't care about nameless wife. I don't care about random suicidal co-worker. and I most certainly do not care about my daughter, aka "Isn't children dying kind of sad? D:"

You can't make a game like this and not invest more time into the storytelling. That's what drives games like this. It's what makes them worthwhile at all. As it stands it's just another generic tale focusing on black and white moral decisions whose consequences you can see coming from a mile away. It's just bland and lifeless. It needs to either have some significant meaning or be so abstracted as to have no meaning at all.

And don't try that "It isn't supposed to have meaning." bull shit with me. You, as the author, don't determine what a person takes away from your work. Your job is to lead them to a conclusion, not to determine it for them.

We consume media and output results. Every time. That is the process. Recognize that and you will be all the better for it.

My point is that the writing sucks and you don't justify your gameplay quirk at all. It just comes off as feeling forced. Actually take sometime out for people to become invested in your characters before dropping heavy shit on them. Don't just fucking expect people to pick up on assumed relationships and then ask for them to care when something bad happens.

Although i guess you totally did that and it totally worked. I'm probably just expecting too much out of people.

Again.


Lots of people find this review helpful!
AwkwardSilenceGames responds:

While I'm flattered that you've taken your time write this review, I can't help but feel you're expecting way too much from me. It's a 10 minute game, drawn on MS paint, where the main character doesn't speak.

No. I'm not a writer. The story I "wrote" was only a vehicle for the idea I had. However your first paragraph has explained what exactly has happened with this game. People are infact taking away deeper meanings than I ever intended by putting the game under a microscope. With such little plot or content, theres not much else to do with it.


KantokenKantoken

Rated 1.5 / 5 stars

Slow and boring

The walk-rate is dead slow. There are no sound-effects and the music is depressing. You cannot continue to work on the cure as the door to the lab is 'closed'. People just talk when you get close, there is no further interaction. No emotions on the faces of the people inside. No reaction to what you do in the game. The text from the 'new day' screen is slow and I find myself tapping the spacebar to get the game to move. There is no status of any kind, and you do not know in advance what you end up doing if you press spacebar in front of another person.

This could have been good, so maybe if you iron out all of the above, then we get a good game.



ShiundragonShiundragon

Rated 1.5 / 5 stars

Idea good...would've been nice though

Idea wise, this is great. The concept is brilliant.
The trouble, is that I believe this game to be un-winnable.
I skipped work on the first day, and died in the office.



BRose-chanBRose-chan

Rated 1.5 / 5 stars

Good game, but it needs a reset button at the end so I can PLAY AGAIN!!!



MarcusD2012MarcusD2012

Rated 1.5 / 5 stars

Did i Die?

ummm just sorta sat down then closed my eyes...nothing else...did i just fucking die 6 days before i was supposed to!