Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
Depressing but good.
I don't quite understand how this game works. There's limited options and the main character can't DO anything when staying at home with his family. I don't understand if there is a winner to this game.
I don't get it?
The whole no replay button gimmick seems more of a loss on your part then on mine.
You made a pretty nice game. It looked good and it had a decent concept. But because I can't play it ever again, I won't really get to see all that you put into it. But at the end of the day I don't really give a shit. This game wasn't that fun or interesting it was just decent. So your loss I guess? Putting in all that effort but making it so no one can see it all.
Also if you are going to make it so no one can play it again why not at least make the choices a little more in depth? You're attempting to show how our choices are final and whatnot... Then why not actually give us choices beyond "Go to work", "Go to park" or "Not go to work". I think if you went the extra mile and made the game a lil' more in depth I might not have been so bothered by the no replay button.
how am i supposed to know how else this thing ends
Good idea, flawed execution
Mechanically speaking, an important consideration is that even if you do find a cure, even if you do live, even if you save your daughter or wife or whoever you might actually be able to save, the game ends, you can't do anything, and it is no functionally different from the outcome were you to actually die. It's more like a paralysis. Not really a victory in hardly any sense there.
Content-wise, all living cells are to die, but trees seem to be okay?
This game was interesting enough, and oddly the lack of a replay feature doesn't faze me all that much because the replay value here isn't huge.
Bad points out-weighs good points
Interesting story, but a little to boring, I understand how you wanted to make it more in depth by literally giving players one chance, but people like to play different paths and see what happens to their character, I thought it was kind of boring how all I did was go to work and I found the cure, then I just sat there in the park? Also nice music it really sets the tone.
Check your knowledge with fun about fine arts
Control bullets with your mind
Unlock and upgrade vehicles and drive your way through zombie hordes in order to escape.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.