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Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?

Reviews


kevlarspeedboatkevlarspeedboat

Rated 2 / 5 stars December 11, 2010

Well...

This game was ok. The graphics were decent. The music did get annoying after a while. I wish that you could replay this game because it would be interesting to find out what else could have happened. I do have to say that I like the concept of the game. It's like The Happening and The Fog wrapped into one game.



pauly919pauly919

Rated 2 / 5 stars December 17, 2010

you bastard

pretty much what i just said, no replay......come on :(



SuperpanosSuperpanos

Rated 2 / 5 stars September 3, 2011

Depressing and not very interesting.

It still snows and nothing has happened. When does summer come?



ViewtifulJeffViewtifulJeff

Rated 2 / 5 stars December 8, 2010

Good idea, marred by poor design choices.

This game came close to being a real gem, but it basically gets it kneecaps shot out by three very annoying problems. I'll try to be as succinct as I can, while still being informative.

1) The most trivial, but still annoying problem is the walking speed. You simply move too slowly. For a game that, for all intents and purposes, greatly encourages multiple playthroughs (despite the designer's wishes, apparently). It's not a game-breaker, but compounded with the other two problems, it becomes impossible to ignore.
2) The lack of a replay function. This seems like something that sounds like a good idea on paper, that would make the game "so totally deep and meaningful man", but in execution, it's just obnoxious and forces me to do some arbitrary cache clearing to play multiple times. I dunno if the designer genuinely thought it'd make the game more profound or it was supposed to be a wall to keep idiots who can't figure out the riddle of right clicking and going to settings out, but it really doesn't do much of anything besides make me think "Eh, I guess I see what he was going for there." for five seconds before realizing how pointless it was.
3) The big one that pretty much cripples the game: the endings. The ending most people are most likely to get with the cure being made is so open to interpretation and unexplained, it's almost meaningless. It can range from anywhere to "The human race takes a massive hit but lives another day, John and his daughter are okay" to "John is the only one alive, left to sit under the weight of his own failure and/or die from necrosis". And this is the closest to a good ending, because all the others are horribly bleak. What would've made it better is if there had been two clear choices that both had bad endings, but also other alternate choices that had to be discovered through careful experimentation. Also, a 'good' ending that's actually explained and not left completely open-ended.

This game claims to be "about choices and dealing with them", but we're barely given any range of choices, muchless a full range. Why can't I work on the second day? Why can't I try to save Matthew before he jumps? Why can't I punch Jim's teeth down his stupid throat before he goes and kills my family? Why do I keep going back home when it'd be more practical to stay in the lab the entire time?

It's very frustrating, because I like the concept (and I can forgive the laughable science involved because, hey, video games), but there's some crippling flaws that just make it a no-sale.


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slaXorslaXor

Rated 2 / 5 stars December 9, 2010

Not exactly a sea of options.

Yeah.