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Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?

Reviews


FatmanseanFatmansean

Rated 3 / 5 stars

Dam

Good game but I think a replay feature would be good I even tryed looking at outher sites and I could not not I got the same picture of the end I got hear


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Jebes909090Jebes909090

Rated 3 / 5 stars

Not without its chaam...

First of all, although i do like the fact that you can ONLY play through this once, you do not actually give specific warning to that fact. You should change your description to state unequivically that you cannot replay this game at all. It will not reset and whatever ending you end up with is the only ending you will EVER see of it. For me that was a -1 right there as i would probably have played through the game differently if i had known that.

Second, the interactions are basic at best. You can't really do anything but walk and go through doors. You can't even talk with anyone. They just randomly say stuff as you walk past them.

The days are too abrupt. I would have like to had a little more to do, like being to interact at the bar or do something at the lab. Instead you just get a still frame and then the next day happens.

In the end, i liked the story but there are far more developed and polished games out there. I liked the concept, but you could have fleshed it out alot more by making it a much more interactive world. I would have given this a 7/10 but i deducted one point for not giving enough warning for it not being able to be replayed. Perhaps you could add a warning at the play screen stating this fact.


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Gh0st00Gh0st00

Rated 3 / 5 stars

Interesting and somewhat new

The general ideas used for the game are great.. pixel art is kay most of the time and i like the way you try to make people think about their life.. The only one chance in life theme is kind of a good idea, even though the general idea of most games is to have a choice and be able to repeat stuff you were not happy with, to be better the next time and learn from mistakes.. This is, of course, because everyone knows that there is no reset button in life. Smacking captain obvious in the face of thousands of newground users and still getting positive reviews for this "great" idea..THAT is oviously just brilliant. By using an unconventional way of teaching an obvious statement, you made people really consider this being a good way of telling this story. BUT there are several mistakes made in this production, mildly spoken they are "ignored" by the general mass:

The endings dont make any sense. You start the game with an omnipresent statement "all living things will die in 6 days", seen from that perspective, the protagonist already knows that there is nothing left to do but to be with his family. Then you shoot events at the player, the game-characters stating that they may have a cure, just to make the player waste the last 2 days in the lab, eventually dying in the lab. In the end, the player learns NOTHING about himself, as he is first lead in the wrong direction by most likely wrong information given to him on day 1. Later on, trying to find a cure seems possible, but it is too late and the protagonist will die, alone, in his lab (or wherever, multiple ways of having a bad end here).. The player being baffled as he thought there was still hope.. The player subjectively thinks he made the wrong choice by going to work at all, but this again seems wrong, as the best decision would obviously be to try and fight till the end.. which simply already seems the wrong decision from day 1 onwards.

SO, only thing left to say is, the game somewhat has a new and innovative way of telling a story, but the player is punished for actually caring about omnipresent evil text messages of doom, which seem to know more than he does, as well as the non-replayability furthermore trying to kill the players hopes to actually play through an interesting story


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StielStiel

Rated 3 / 5 stars

One Chance not enough

Need like three, other than that, great game.



BLOXXER1BLOXXER1

Rated 3 / 5 stars

I died but then the game didn't work???