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Credits & Info

Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?



Rated 5 / 5 stars

Wife Dead Song

When you come back home and see your wife dead, the name of the song is I'm Sinking like a stone in a sea. Glad this could help you.

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Rated 5 / 5 stars

really good

it featured what would happen at the end of days perfectly although i didnt go out smoothly. i jumped of the roof at the end. :( . there really should be a replay button and some achievement medals for endings. anyway really good game hope thiers another one like it soon.


Rated 5 / 5 stars

I couldn't save them...

I tried so hard... It was all for nothing. Everyone, dead. Everyone. Except for me.

This was the saddest thing I've ever experienced. Ever.

And it was beautiful.

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Rated 5 / 5 stars

its really deep

i dont think there should be a replay . its about how to deal with the choices u made


Rated 5 / 5 stars

Hits home.

I have a wife and young daughter, and work in gov. public service (not medical research, but still has its similarities). This game hit home hard for me. I got the cure ending with the guy sitting on the bench with his daughter.

Unlike some other commenters, I thought the music and storytelling was perfect, and the wife's suicide scene truly numbing. Bringing vocals in at that point was a fantastic choice from an artistic perspective. The scene also hit me hard in particular because my wife's father committed suicide when she was a child, and she has struggled with severe depression in the past; because of this there has always been a horrifying worry of her suicide in the back of my mind, however unlikely. Having the character pick up his daughter and take her with him the following days was good, and having the player make the conscious decision whether or not to continue work when all hope seemed lost and forgo spending those last days focused on his daughter was powerful, especially on the final day when the daughter seemingly succumbed to the virus. On that note also, not seeing the her actually move after he finds the cure makes one wonder whether she actually did survive or if the father is sitting with her body at the end in grief. As a man who's job it is to regularly make sacrifices for public safety and security, it was like having an extension of myself in that character. The grief was conveyed perfectly.

Even though you presented this in a low-bit pixelated format, you were still able to effectively transfer the emotions of the character into the mind of the player. That, my friend, is art at its finest. Full marks 10/10

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