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Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
Indeed something different.
I found this quite depressing, almost severely, to be honest.
Not in a way that it would make me hate what you've made, but it certainly made an impact on me - which is what you set out to do, was it not?
I didn't get to finish the game in a way I would have liked to, as I was murdered and only at the last second did I see there was a defend option, unfortunately by then it was too late.
You've given the player a very, very vast range of options, which I respect. Nobody knows what's going to happen and nothing is predictable, although I kinda expected the cure to turn deadly. That's not the point though.
The graphics are simple, the music is somewhat calming for the material.
I would say that this is more a work of art than it is a game, a good thing though.
I didn't feel like doing a review as I normally would. This was the first thing I've played in a while that's brought out an emotion, an array of feelings.
It also makes it quite hard to review it as everyone is going to have a different experience and nothing is going to change that.
I'm not good with this stuff, but I cleared my cache and apparently clearing your cookies does nothing either. That could be the work of a good programmer, but I wouldn't know for sure.
As said, it made me feel quite depressed, imagining what it would actually be like to have this happen to me etc. You did good in that department.
Everything was so simple, yet so complicated. So many things could change what is going to happen to the story at the hit of a spacebar.
Graphics were basic yet good enough to get the message across, music was calming and just added to the sad mood.
Nice work, a good demonstration of why people must pay attention to the little things.
8/10 ~ 4/5
You have no need to add a replay button. The game is called 'One chance' and people need to learn that only one chance is available.
If someone is reading this before they play, please think about how you do it, as it's the only time you're going to do it.
More than one chance.
Yeah, so you can easily reset this game.
1) Click this link
http://www.macromedia.com/support/doc umentation/en/flashplayer/help/settin gs_manager07.html
2)Press the delete all sites button.
3) Reload the game page.
And here's the review portion so this doesn't get removed.
Personally, I think that the graphics are abit meh, the textures are too undefined for my tastes, while I could see some would like the art style, I do not.
The sound overall, is another meh point, I enjoy the Story of Life theme, but the random indie music that comes on if [SPOILER] your wife is dead in the tub, lol, [END SPOILER] is just ewww.
Gameplay, Hold right arrow, press space, make choice, good enough.
Story, Delicious. This is where you did amazing.
Tragic is the situation John Pilgrim is in. He could fight to save the human race, or let his responsibilities slip and enjoy to the fullest his last days on Earth. Will he work towards a goal that seems futile, or run away with Annie? When he has to explain to his daughter Molly why her mommy is dead, will he give up?
The game is, I feel, an extension of our human predicament. Life has no replay button. We can sit and think for hours on how the outcome may have been different, but just like in this game, wondering will get us nowhere. We must realize that our choices have a lasting effect, and should be taken seriously.
Am I happy that I saved my daughter even though everyone else I knew had to die? I had a responsibility, as the creator of the terrible pathogen, to rectify the atrocity I had committed. Even if the only one I could save was Molly, it was worth it. She now has a chance to live the life she deserves, not to have her precious life ended before it could hardly begin.
Any of us could argue that our decisions were justified, and it's just as well. We all do it in our real lives. We all have to live with the choices we've made, so we make the best of it. After all, we only have one chance.
Now THAT'S an example of how you make an art game, even though I probably got the least interesting ending, where I just die in the lab working on a cure. I guess I didn't start soon enough, what a shame. I'm sure I could always find some way to replay it if I wanted to, I doubt that you went to a shipload of effort just to stop people replaying it. I probably just have to change my IP address, or disable my cookies, or, ingeniously, use a different computer. Mwahahaha.
But srsly, it was pretty good for one of *THESE* types of games, although it lacked the depth of some of the *OTHER* ones.
Oh, and, ZOMG MAEK ME WALK FASTERR AND AD REPLAI BUTEN PLZ
One chance, indeed.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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