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Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?

Reviews


GolloManGolloMan

Rated 5 / 5 stars December 2, 2010

I died.

Damn I field maybe I should stay loyal to my wife next time?
Nah



Freakster00fFreakster00f

Rated 5 / 5 stars December 2, 2010

Found the Bug

Is when you have the 'Work' ending, you're at the park with your daughter and that's it.

Pretty good game



SanjiallblueSanjiallblue

Rated 4 / 5 stars December 2, 2010

Fantastique!

I will admit I was a little apprehensive when I first started playing. I thought to myself "Goddammit, not another one of these." Thankfully you pulled off an emotionally affecting twist on an established formula that I ended up loving. As such my criticisms are small, though I hope helpful.

1) The Opening: With your opening you have this terrific lead in to a world players think they have explored before and you rip the rug out from under their feet as you play along. This was done to tremendous effect. However, I think you take away a chance for the audience to discover the tragedy of the world with the character when you tell them from the get-go about the world's end. If we discover it with the character then we too become emotionally invested. We've had time to meet our family, friends, co-workers, and even a man who's a bit jealous. It makes the world feel real and that there are real stakes involved in this situation. If you throw up that opening message at the end of Day 1 then you'll have your audience from that point on.

2) Pacing & Re-playability: Given that the game is constructed to give you an intended single chance, I get why you adjusted the walking speed to reflect this scenario. However, you've constructed such a fantastic world that people want to experience the remaining endings. Since we have to alter something outside of the game to do so, it really detracts from the fantastic sense of immersion you've managed to create.
If I could make a suggestion, there's the possibility of allowing the player to go on to achieve the other endings but creating a penalty of some sort for starting over. Just as an example, maybe you start out walking slow. But through each replay time moves faster, giving you less time to complete the endings, and possibly reflecting the main character's final act of running through everything in his mind he could have done differently better or otherwise.

3) Art: I enjoyed the simple style, but I felt like the blocky look you decided to go with took away from the softness of the characters with who we're supposed to be empathizing. If the curves on the characters were a tad softer then I feel like they would've felt a little more organic and therefor pitiable. As far as color goes, I thought you had the right idea with the gradual desaturation. However, i think you could achieve an even greater emotional effect if you pushed this effect further each day (****SPOILER**** Like say if red was the only color in a particular scene it would lead the eye, and emotion, of the whole scene to even greater effect.)

4) Sound Design: I thought the music you included had some direction to it, but I feel you have the right instincts to push this to a much more powerful effect. Maybe something with a bit of ominous optimism at the start that leads up to the end of Day 1. Then you hit ominous and so on and so forth. Just something to think about for the music itself. I really think some kinda sound effects would've helped the piece. Nothing too distinct, just something abstract to represent certain actions or emotional states.

5) Length: It was so good that when I finished it to the end I wanted to play more! Stop being so good at this :P

Anyway, great job, hope some of my rambling made sense. Looking forward to more from you.


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DangerousDetlefDangerousDetlef

Rated 5 / 5 stars December 2, 2010

I will survive

Yeah I did survive (together with my daugther)! Just go to work every day and in the end you can find the cure. This thought came to after the 3rd day or so and seems like I was right.

But I would never ever have though that this game has really solid ending. Would've liked it to try out the other endings, too, but we were warned: We only had one chance.


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ChaDMcBaDDChaDMcBaDD

Rated 4 / 5 stars December 2, 2010

Interesting

Very interesting.

However, i chose to fuck the girl at work on day 3 and my wife killed herself. And i didnt find the cure and everybody died.

Im such a sucker for vaginas and boobs.


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