Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
Well, I saved Molly and I. But I would really like to find out the different endings :(
I tried to find a cure and ended up dying up against a work table in the lab, wtf is that? I fail... I fail hard.
My ending made me so happy I almost cried. I saved myself and my daughter. If she were all I could save I'd be thrilled.
Alright, some flaws
On the day where there is no newspaper, trying to go back to your family resets the game
I dislike how the game leads the character into the work ending as well by pushing it in their face that you have a chance at survival then basically presents a massively depressing ending where all his efforts were wasted and his wife killed herself. IMO the tagline should be changed from one to no chance, as it stands I believe the majority of players will try to reach what you have presented as a win scenario(when it in fact isn't a win at all)
Furthermore I would have personally enjoyed this if the game had at least one happy ending, maybe by hitting a balance you could save your family and a few others leaving a hope for humanity. I STRONGLY dislike "arty" games that rely on a myriad of depressing endings to evoke emotion in the player as depression is one of the easiest emotions to invoke in someone IMO, it's a lot harder to create a feeling of, say, fullfillment in someone, although as I have been unable to reach the end of the family scenario I have no idea how fullfilling that strand is to a player.
FInally I commend your idea of putting in a system which prevents(most users) from replaying. It fits the stories theme strongly, I feel though a good addition would have been a storyline tree post final scene which would allow the ever curious(such as myself) to see the other endings and know whether we made the right decisions without having to circumvent the system and replay the game(which takes away from the dramatic impact of your first playthrough)
I did it.
Now I can enjoy the park.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.