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Uploaded
Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?

Reviews


Crypto666Crypto666

Rated 5 / 5 stars

Makes you think

Really awesome this really makes you think about humanity



kyliantkyliant

Rated 0.5 / 5 stars

Artsy....

Artsy.... Its just trying to be something special when it feels like i have no interaction or freedom to do what i want. lame game dopiest deserve 2nd place



BossBoss

Rated 5 / 5 stars

i liked it

it was fun especially seeing a character named after me unfortunately balding though


People find this review helpful!

Zergling-sebZergling-seb

Rated 0.5 / 5 stars

A pitiful attempt

A pitiful attempt to appear artsy with a game which is no 'deeper' than a children's swimming pool. A failure as both a game as well as entertainment, invoking NO thought or personal connection with the faceless and interchangeable characters. Due in no small part to the shoddy story which is riddled with so many plotholes that it'd be enough to sink an oceanliner.

On the plus side, the lack of a replay button means I won't have to suffer through a second viewing.



xscootxscoot

Rated 0.5 / 5 stars

Not a game, nor a message

This game isn't really a game. It is nothing more than a few choices, and very slow movement speed. That was fine with me; if you want to focus on story that's your choice. The problem lies in the fact that you do not have a good story. It's just too nonsensical; how could a drug that kills everything get past even the most basic lab tests? Why spread it through a weather balloon? You obviously didn't work very hard on it.

And then there's the lack of replay option. This is a game built to have multiple endings and exploration, yet you go against this. And then, you complain that people want to TRY to enjoy this game more than once (if they even enjoyed it the first time around).

Retro graphics doesn't mean bad. You need to learn that. Things can look retro but still have more than a block for a face. The lack of detail is also annoying.

Take a look at (I Fell In Love With) The Majest of Colors, and Looming to see how you're supposed to create a game with message.

This is why I can't truly respect art. Something so vague, and muddied such as this is called art, while a more modern, mainstream game that is actually able to illicit an emotional response isn't art. Calling this art is simply insulting every other game ever made.


There's some debate, but overall people find this review helpful