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Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?



Rated 3 / 5 stars


How does injecting oneself save all other living cells that haven't already died?

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AwkwardSilenceGames responds:

It doesn't.

*Dun dun duuunnnnnnn*


Rated 5 / 5 stars


i saved the freaking world.... lemme replay to see other endings :(

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Rated 5 / 5 stars


What a beautiful game


Rated 5 / 5 stars


I really am so impressed by this game. It has resonated with me emotionally in a way no other game, and perhaps even nothing in any medium, has.
I keep coming back and pressing play to see the ending I got. When playing it, the little things about the small but perfectly-formed game world hit me. Clearly you've put a lot of attention into every detail. I'm trying to avoid spoilers in the review, but the specific language at the start of every day really got to me. The multiple readings of the same words had me welling up. A seriously incredible game that really shows what games can be as an art form.

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Rated 4 / 5 stars

Not perfect, but great nevertheless.

I'm pretty picky about things so I hardly give things a 10/10.

Its a great art game with a strong message and a compelling storyline. It short simple frames, it can convey so much emotion to the player and cause feelings usually found in drama movies rather then flash games. And the theme of "one chance" really worked here, with the game allowing you to make choices that affect the outcome, which you're stuck with.

Rarely will a game make you feel so much for a character with no lines and those around him.

However, i can't say its a perfect game for various reasons.

1) The 8-bit gimmick is overplayed in games nowadays. Just because something is in 8-bit ppl go "WOW NOSTALGIA WOW ART GAME". Please. Overrated.
2) Awkward main character movement, also spoiling the "true" "8-bitness"
3) The backgrounds and graphics were too underplayed. You could show destruction, decay, hopeless and changes in the world with the backgrounds and stuff. Instead you hardly shown anything. It seems like the world was no different than before, and that was a major gripe for me, considering that the world is supposed to be in chaos and is about to end. Just 8-bit boredom. Major mistake for me.
4) The lack of replayability can really turn people off. I know it makes a great message here, but come on, because...
5) ...I know how to replay it. (Don't worry I won't tell). The ability to seek out the different endings is a pleasure in itself. What if you have done things differently? This would be more gratifying than an artful single ending. As much as this is art, its a game too, and you should let ppl some leeway.

So yeah, great game, powerful story, and a breakthrough concept. With proper graphics and implementation, it could have been much much better. Maybe let ppl play again after a few days? Sorry, I always find something negative in things, no matter how awesome they are, and you still don't get the 10/10 from me. It isn't that excellent and revolutionary, no matter how great and idealistic this "game" is.

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