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Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
I get it
Very well done
yet a stupid one. This game should not even be called a game. Maybe you should make it so you could play once a day(simulate death, yet keep playability).
I am really enjoying these "art" games if you wish to call them that. The whole concept of One Chance, no replay button, makes the game so much better. It is like real life, there is no respawn point or start over. The silence creates a desperate mood as you are conveying. Good work and keep it up.
These type of games.
Are half assed and require no effort.
It's bullshit how these side scrollers get put onto the front page, your so called options are basically forced down you and most of the time you only have one other option.
The way where you can only play this once would of been original if it had not already been done with the game called: You only live once.
Perhaps do a better attempt at more options and better ways of interacting, a more creative story line then the whole world is going to die.
Originality is key,it's just I see none of that here.
The music is quite nice and adds depth to an otherwise pretentious flash game, however this type of music is now being overused with people creating 3 day works to get on the front page.
I'm not saying to go out and create this huge fucking epic flash game, but the lack of originality, story line and options really stands out.
I will challenge anyone to tell me I am wrong when thinking that these types of games with a message should not be on the front page.
A game can have a message but it also should be fun to play and keep you interested and challenging.
The game: You only live once actually had challenging aspects to it as well as skill and with a message.
That's the difference between a great game, and a poor effort game.
I like how the community quickly developed a workaround for the "One Chance" rule, thus making the whole game a moot point.
That's basically the people all at once going, "Yyyeeeah, well, while we appreciate your whole indie art-cred schtick, we're not going to let you deny us any of the content we want."
The gang needs to perform an exorcism in an abandoned lighthouse. Care to join?
Shoot your Salami to victory!
Politics in 2017 are not fun
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