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Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
No Replay, no first play.
I want to like this. I want to support this, I really do. But no way to replay what so ever? No. No way. No how. Replayability is very important to a game, and you made it impossible. I can't support this.
I didn't like my ending.
I support the idea of not being able to replay a game. But I don't support is a still picture for the ending.
I'm glad this game means a lot to people and I'm glad you can make choices, but the interface didn't feel like you had choices. It was either walk left or right and press space.
What I would improve on is adding voice-over (especially for Mollie and the wife), a bigger script, and more noticeable things. What I mean by this is that I don't want to guess what the graphics are. I think that was blood on the carpet, but how the heck can I figure that out?
There were signs of protest, but it was more of a meh thing. There was an empty city, but that was also more of a meh thing. It didn't phase me.
I'm kinda surprised that I didn't get the chance to commit suicide myself. At least, I never saw the option.
Sure, by adding no replay feature you made the expression a little bit more meaningful. But I don't think you were too serious in making this flash. Or maybe you were just aiming for "little by little" or subtle feel.
My ending was odd. Yeah, I found a cure, but I'm not sure if Mollie died or if I died, or if the girls who asked me out died. No, I just got a picture.
I saved her
I saved my little girl. That's all that matters...
to get the good ending go to work all the time p.s look up the game on google to play more.
Just use InPrivate Browsing on Windows to get another chance:D
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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