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Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
gah i know i had one chance... i just picked the wrong things... my ending was depressing... good game tho, teaches about human flaws and corrections.... i like it
i found a way to reset it
Great game. Nice story line and gameplay. was bummed when i first tried to reset, but then i rememberd the "right click" settings. *hint* THERES A FILE ON UR COMP *hint*
this is a great game and I loved it but I wish I would have known that you literally one get "one chance" had I known this I would have taken my time and made the choices with more thought. I dont understand why you couldnt put a replay button in on this game, it would have made it that much more amazing to me and im sure to many others.. either way it was well done! I just wish I could play again :'(
Creative, but not without flaws.
It's a cool concept but i think the simplicity of it might have worked against it in some ways. for instance, the fact that you move so slowly and aren't given any direction as to what you should be pressing, I was tempted more than once to try pressing space bar on whatever i could think of in order to maybe find something hidden. this, tied with the fact that any dialogue can be skipped by pressing space and that space is unanimously the button for "yes", it's easy to accidentally pick an option you didnt intend to.
Also, since the game is so simplistic, i didn't feel like i was making very informed decisions, or was given much choice at all. on at least 2 of the days, I simply had to do what the game let me, which was to take a linear path through my house, into the car and up to the labs roof to listen to NPCs talk.
For a game that gives me "one chance" i felt a little deprived of that chance for the most part. On the other hand, it's very well presented as a sort of interactive narrative and it's short enough to not overstay it's welcome.
That was deep
I loved the game, I wish I would've read the comment though...
It makes since that you give players LITTERALY one chance, But may I suggest putting a comment actually IN the game (beginning preferably) letting people know that you're being serious and not poetic.
I understand if you do not wish to do so, to stick with your comment and all, but if you did players would leave feeling less like "This is BS"etc. and more like "I'm glad he clarified this at the beginning"
I myself (on about the 2nd day) realized that you may not be trying to be poetic but more literal... so that is why i say this
The dark, twisted brainchild of Edmund McMillen and Caulder Bradford.
Red hot stick series!
A kid named Johnny has to stop the destruction of his city.
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