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Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?



Rated 5 / 5 stars

download it

fck having one chance
I liked your attitude of "do your freaking job"
yet I don't like having once chance so like I said in many kongregate games screw you you are not the boss of me just keep on entartaining me clown.
nice game ty


Rated 4.5 / 5 stars

Surpsisingly, not a shitty, pretentious 'art game'

At first I thought that this was gonna be an Every Day The Same Dream ripoff, but the six day limit, and the fact that I get only one chance at this, gave the choices some real depth. I kinda wish I could replay it to see the different outcomes, but then, that's not really the point here.

Went out with the coworker on day 1, died with the daughter in the park. Touching stuff.


Rated 1.5 / 5 stars

Bad choice.

Great in theory, fairly interesting while you play it.
On the other hand, though, the lack of a replay function is just stupid.

I guess you could say that you had ONE CHANCE to impress me. And that you failed by neglecting basic functionality. (Though, admittedly, it's not that hard to subvert your attempts at making it impossible to play the game more than once. Flash isn't exactly the best choice for such media.)

Originally 7/10; halved to 3/10 due to terrible design choice.

@1Lyc: Your daughter lives. Note the color change. Quit being so depressed.

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Rated 4.5 / 5 stars

A bit provocative

When the erosion of all the planet's life is occurring in the span of less than a week, it's hard to expect a happy ending. I chose to work nonstop, neglect family and friends, and save the world if not my soul. I was glad to see life returning in the denouement, but I guess there might not be anyone left to see it outside of the protagonist.

This was an interesting game; it was simple, but it can make you pause to think about the choices you make, if you care to do so.

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Rated 4 / 5 stars

All Endings, General Summary

Ending A: You can save yourself and only yourself. If you work every day. Your Wife will kill herself because you didn't care. Your Daughter will die before you manage to finish the cure. You will sit with your dead daughter in the Park. Touching imagery but at what a cost.

Work everyday to save only yourself...good western morals?

Ending B: Being a Family Man will only cause you mysery. You listen to your boss and go home to your family. The next they you don't listen to them and stay home. The day after that you cannot not go to work as a real Family Man might do. Instead you get ambushed by Jim at work, he either kills you or you disarm him. You end up working without being given the choice to go home after this. You come home and find you Wife and Child stabbed. Jim hanged himself in your bedroom. Way to go "fucking saviour". Jump.

Punishing caring for your family with suffering? Depressing lesson.

Ending C: Go out with Annie on the first day. No more chance for a cure. Jump. die in the Park or at Work.

That day John himself didn't know the thing was lethal yet. That was out of character information. Of course I'd send him to celebrate the cure for cancer(!!).

Ending D: Have fun with Annie in the car when she asks you at work. Your Wife will leave you with your Child. So this generally interpreted "immoral decision" makes your Wife NOT kill herself OR get murdered brutally. Jump, Park or Work.

Okay I get happy ending. Be depressed.

On the Logic of only playing it once:

1st: putting that in the description will give ANYONE the idea of playing it more than once. (Call it reverse psychology, inception or whatever).

2nd: I died the first time playing it "Family Man" because Jim stabbed me. I only knew I could defend myself because it blinked for a milisecond before I died. To late for anyone to react to hit space. Also the time Jim takes to get to you is to short to just think about bashing space since I refrained from doing that since Annie asked me out the first time.

3rd: I would summarize this as not sophisticated enough in terms of possibilities and consequences for you to demand from us to pry this game from your cold dead hands for a replay function that always existed. It's finished but feels like a prototype. Or as others have put it: a prime example of a good idea executed badly-

Still 8/10 for the style, atmosphere and idea. Ideas should be encouraged too. I'm not good with giving people only _One Chance_

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