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Uploaded
Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?

Reviews


cuffofizzcuffofizz

Rated 4.5 / 5 stars December 12, 2010

great

I had sex with my cowoker in my car and returned home to find my wife dead in the bathtub. The next day, I took my daughter to the park where she died. On the last day, I jumped.


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ta1478ta1478

Rated 3 / 5 stars December 12, 2010

Good until I finished

The game was good i had fun but then it ended. Not only did it not tell you anything you couldnt even replay. i developed a cure but instead of finding out if it saved the lsat hopes of civilization or not i see the scientist sitting on the bench with his dead daughter. So then i want to replay it see what happens if i did things differently i cant . This is a primr example of something that sounds good on paper that sucks in practice.



gungunn101gungunn101

Rated 5 / 5 stars December 12, 2010

I finally get it.

We only had one chance. That's why we cant replay the game. I wanted to see the different endings, but oh well, I used my chance.


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luis188188luis188188

Rated 5 / 5 stars December 12, 2010

HOW TO BEAT THE GAME!!!!

Day One: Go To Work (Work)
Day Two: Go To Work (Go To Roof)
Day Three: Go To Work (Go To Roof Then To Work)
Day Four: Go TO Work (Work)
Day Five: Go To Work (Work)

You Win The End. (This COmment Might Get Deleted Soon SO Act Fast)


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Phantom-2040Phantom-2040

Rated 1 / 5 stars December 12, 2010

Boring.

If you skip work, the laboratory is "locked" from then on? Why? That doesn't even make sense.

The game is far too slow. I needs a button to speed things up. And skipping the drive to work wouldn't be a bad idea. You can't do ANYthing but go forward, or stop. That's it. What's the point?

I see an attempt to tell a story, but the method is, I have to say, boring. It would have been better as a mouse-only Choose Your Own Adventure sort of thing, where the user clicks on specific choices each day. As it is, it's a slow and boring game.


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