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Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?



Rated 5 / 5 stars December 14, 2010

D as in Duh!!

Beat the game! All you have to do is work you butt off!


Rated 2 / 5 stars December 14, 2010

Slow and Forced

The pacing nixed any possibility for something thought-provoking and intriguing for the most part. The speed could be tolerable, however, if the art were less simplistic and detached. The use of texture and palette were nice, but the style in itself felt very wrong. The pixel-heavy, 8-bit-esque look is overused in the first place, but here it didn't feel appropriate because it offers nothing visually, and the music, plot, and number of options, and speed at which things occur didn't pick up the visual slack. In addition, the entire theme was very heavy-handed. Such an profound concept needs not be spoon-fed. It left the entire piece feeling rather immature.

Overall, a neat conceptual starting place, but the presentation needed a bit of ripening.

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Rated 4 / 5 stars December 13, 2010

It was ok

It was above the average for an art game, but being an art game, I can't give it more than an 8/10.
For people complaining about not getting a second chance:
-What does Firefox's Private Browsing say about the number of chances?
-ITS OVER 9000!!!

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Rated 4 / 5 stars December 13, 2010

Better than average

Firstly, nice meaning behind the game. Kind of makes you think about how the choices you make have its consequences. None of the endings have a happy ending, which gives the game a more surreal feel.

As an experience, this game gets a 10. But as a game however, I can't rate it as high. This game definitely had great music that really complimented the mood of the game. It was also surprisingly deep. You can do anything from cheat on your wife to throwing yourself off the roof.

It does have it's weaknesses though. On some occasions, the story didn't make sense. In one of my many replays, I cheated on my wife and she left with Molly. On the last day however, Molly suddenly appeared on my back. On another replay, The game didn't say anything about my wife dieing. Instead she just wasnt' there for no paticular reason. Molly wasn't either, until I drove to the park, where she was suddenly on my back again. Also, I'll have to talk about the lack of a replay button. Again, it added wonderfully to the experience and made it more real, but it gave the game no replay value. Lastly, this isn't the most original idea. Everyday the same dream was pretty much the same thing, but that was more abstract as opposed to yours, which is more concrete, so I'll ignore it.

So want to replay it? *cough*firefox private browsing*cough*. Wait. What?

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Rated 4.5 / 5 stars December 13, 2010

Psychologically stimulating

The graphics could have been better, but other than that, I thought this was a real peice of art! Even though there are ways of playing this again, I thought it was interesting how you didn't give us another chance. I can't help but think about what I would really do if something similar happened in real life.