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Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
i can replay it haha will never tell!!
I intentionally didn't save the world so I could try again and see a different ending
but u LITERALLY only get one chance and I didn't expect that
This game has no boss and no replay, cause it is about what you could do if you had only 6 more days alive. This game tells what you would do, if you would desesperatly try to find an soluction, stay with your family and try to be happy to the end of the life or don't do nothing, cause you know you can't do nothing. And please, stop asking to have an replay button, cause you can't do replay on your life, and that's the theme from the game. This game is cool because of it. One tip: to find the cure, just keep working all the days, and you can also work when your boss tell you to go home. Work all days, even on the first, don't go to the park, just keep working, and on the last day,when you are at the lab, you will have 2 options, keep working or suicide on the roof, go and work. You will find the cure and save the world. And also, there's a way to play the game again. Click on the flash with the right mouse button, and click on settings. Click on the folder that will appear, and it will appear an slide to set how many you want to save from the page. Just drop it to none (by sliding the button to the left). Then save the settings, and refresh the page. You will can play again, as if you never played, and when you end the game, just make the same thing, and you will can play as many times as you like.
Good if you want this sort of thing.
For a more 'artsy' statement, this one was pretty good. Depressing to an extent, with a message to give out. However, know that this is NOT a game! Another example of a game like this (where you only get one chance) was considered a game, but with one eternal life. This is more of an experience in decision making. Having to live with decisions you've made and how they affect others... All the while the world grows dark and cold, knowledge of your coming death fresh on your mind. It works on that level, for sure.
Good: The music was rather nice, especially depressing. The song that plays around the third day was good. I generally got a sense of being hopeless while I was playing. Each day a cure was growing less and less important. The real choice of family over work is a more realistic idea that some would live with in such a situation. A week left to live... What WOULD you do with the time given?
Bad: The pixel graphics, while not bad, did make it feel odd... Especially how he walked. I would have also preferred more options on what to do, especially early on. Perhaps being late for work because you spent the morning with your wife or daughter could affect some things? Or staying later in order to work on a cure for longer. That sort of thing.
And, no, you cannot restart without abusing the Flash settings. Then again, it is easy enough to do. If you want to restart the game, ask someone who knows how to fix it in such a way that you can.
I give it a solid 7 out of 10. Good for what it is, but not very long. Could still be much more if you decide to update it or make a sequel. More options for what to do would be great. Choosing between family or work (or even cheating on your wife) are good, but there are many other routes to take. Lose your family and go insane, perhaps? Or worse... Murder your family and then kill yourself to end it all... Or even chicken OUT of killing yourself after the deed is done.
To everyone giving this game low scores for the inability to restart... That is not totally fair. The message was that you live with your choices, no matter how much you want to restart. I DO agree that the ability to restart would make it a bit better, as you grow curious as to other decisions, but that is just not how it works. The creator gets final say on how his game works. You have to live with it.
So yeah, the game was fantastic. The first time I played it through, though, I ended up being disappointed. Even though I attempted to do everything in the way that a good protagonist (though not an unflawed protagonist) would do, and I still couldn't find a cure.
I tried it on a few friends computers to see if I could change my ending, and after about half a dozen tries, I figured it out.
Kind of a stiff way to lead your players! It would be nice to have more choices, and perhaps earlier choices.
Something that bugged me about the game was the message. It wasn't about compassion or anything, just about doing one thing no matter what, which I thought was kinda silly. The characters are all fairly 1-D (I know, I know. It's a flash game and it was an experiment in permanency, not a fully fledged game, but still!) and I would like to see more interaction with characters, as well as a less linear storyline. One thing that was certainly true about your game is you do have one chance. Or rather, you can make no mistakes, and it always is the ones that seem to be correct that end up falling flat.
Other than that, fan-freaking-tastic game. I love all games like this, and this one really was amazing. Kudos for the game, but I believe it should be somewhat more forgiving.
Manage your team of adventurers as you raid the local dungeon for treasure!
Defend your castle against countless hordes of monsters.
Turn on all tiles!
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