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Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
Good game, very good game
Wow, a story a little sad, finished the game with the good ending, though not as good. They all died and only John and his daughter survived
damn i really did only have one chance ): i spent it trying to make a cure...but i wont say how well that went cause i dont wanna release spoilers but wow...good game, it makes me kinda depressed when i look at the screen now ):
This game really brings you back to reality. There is only one chance to do the right thing...I believe I did, but thats for me to decide.
Its depressing, but thats just the way life is. This game shows that beautifully; unless you live your life knowing you have made the right decisions, you aren't going to feel good about yourself at the end of the day.
Been there, done that.
As mentioned on other sites, this idea and concept has been done before, and I'm fairly certain more than once. As an artistic expression and installation, it's a wonderful and thought provoking idea. As an interactive experience, it does pose some questions. As a game, it sucks.
Games are about learning and about fun as much as they are about story. The one chance concept is the primary point of this game. I spent days considering -if- I should play it. I did. I was bitterly disappointed. Once again, a game provides you with only two, or three options on what to do at a given juncture, except this time the choice you have is the only one you will ever see, honestly making the options irrelevant.
That's right. It doesn't matter what you choose because you're stuck with it. You can do what you like without impunity because there are no 'right' or 'wrong' choices. There is no 'winning' to this game. This doesn't mean that the endings are unsatisfactory, or that they are all negative, only that there -is- no point in playing this game.
It does not even tell a good story. It's the same old tripe, passed along as 'innovation.' It's not innovative. It's gimmicky, and a poor gimmick at that.
I won! ... I think.
... except my wife and all my friends and pretty much everything and everyone else is dead. But hey! Nice fun happy park times! This game has made me feel that I would be an awful husband.
I'll give it an eight, because I wanted to throw myself off the roof the second I found out there was a roof. But that was not an available option.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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