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Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?



Rated 5 / 5 stars

Reality bites.

In general, people play video games to escape from reality, but this game doesn't let you do that. This game forces you to FACE reality. In real life, there are no second chances. One shot is all you've got. I, for one, applaud the author for this. The lack of a replay feature is NOT a prank, folks. It's an artistic statement about life. If you pay attention, this game might just make you learn something about yourself.

If you want to WIN, there is only one way; Have no regrets about how you spent your one chance. That's as true of this game as it is of human existance. That's reality. Deal with it.

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Rated 5 / 5 stars

I love this game.

This game made me think of how sad it would be if this were to actually happen. It also gives me the feeling of loneliness. Any game that you can get that far into deserves a 10\10. Most people give low ratings for not reading the description before playing or reviewing.
Damn those stupid people....


Rated 5 / 5 stars

In all honesty

I want a replay button just so I can see if maybe, just maybe, I can save everyone. See if maybe I could make a diffrence, but the fact that you didnt put in a reset button makes this game number 1 on my top 100 flash games. The fact that the choices that you made in game will forever stay there really convey the fact that (as DenimDan said before) life has no reset button, the choices you make cant be changed, and what you do is never going to go away. An absolutely beautiful game that I will play off of diffrent computers again, and again, and again. Thank you for the lesson on life, nobody could have conveyed it more clearly.

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Rated 1 / 5 stars


Put a replay feature in i mean seriously i want another chance


Rated 4.5 / 5 stars

A little wonky, but...

It isn't often that a game can make me tear up. In fact, after 15 years of RABID gaming, I can't remember a single title that made me feel even a fraction of the emotion that welled up after I sat down on the bench in the park and closed my eyes. I was saddened by the fact that I had failed to save anyone (I only went to work twice). I also felt a stab of guilt when, after staring at the "Work" or "Park" screen for nearly ten minutes, I decided that Molly deserved one last day of fun before we both blinked out of existence forever.

It isn't often that the decisions we make in video games are as profound as this game's core concept. The idea that you only get ONE chance to live out the last six days you're alive, and the only way to get a SECOND chance is to play from an entirely different IP adress, is monumental. Like a kid who's ice cream scoop fell to the ground after a single lick, there was a feeling of emptyness in the pit of my stomach when I reached the final screen.

Although the game only lasted twenty minutes, it's taught me more than the entire Final Fantasy, Metal Gear, Katamari and Halo franchises combined. It really got me to think about, not just the decisions we make as gamers, but the decisions we make as human fucking beings. Sometimes, you just SHOULDN'T get a second chance. And you may not like it. You may kick and scream and call for a replay button (okay, maybe not kick and scream), and in so doing you should realize the message that was conveyed. Life has no "Reset Button." There is no up up down down left right left right B A Start in real life. The thing that makes video games so enjoyable in the first place is exactly what makes them harmful. No, violent video games don't make you violent. Just because you saw pyramid head rape a dead body doen't mean teeming masses of gamers are suddenly going to become necrophiliacs. But they do put you in a mind set of "oh well, if I fuck this up now, I can always try again later." Then again, maybe I'm reading into this too much.

The Bottom Line: Video games aren't always about killing the next boss or beating your friend's high score. Sometimes, the conventions you're used to in a video game are thrown out the window in favor of teaching you a lesson, even if it's a lesson you don't want to be taught.

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