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Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
Walking is so damn slow, played onced, fucked woman from work in car and got wife dead. did not played again. Walking was too slow, got bored. 2 for effort
I tried every day, worked every day, anything to fix this mess, take back what happened, and in the end I died in a park with my little girl.
I think I could cry.
Finally, another art game.
First, let me realise the fact: ANOTHER art game. Yes, I know from which game you copied or took the whole idea. Well, at least probably, but that's too similar and obvious. I wouldn't argue about unoriginality if the whole concept wasn't similar. Because the gameplay isn't - in this game you clearly change days as you make decisions, unlike the other one i think about, where you have to spot a thing you can do to change everything. This is the first point I'd substract from full 10/10, as I rate art games in an other way than usual ones.
I've weighted on your words while playing this game. In some sense, probably that, which you had on mind, those words were actually right. I know why this game shouldn't be played again, but I'm going to trust the timbobrisbin's endings except one which I think he misunderstood: (SPOILER)
Your daughter doesn't die. I clearly can see her face changes back to normal colours. And that is what probably the player was to understand: your World has actually gotten saved by you. You both live on.
But the tricky part is, that in my opinnion this actually is a lie. You've survived, but not for a long time. (unless you're a Fritz or whatever oO). Yes, this is a rational point of view, and timbobrisbin is right - all of the possible endings are bad. The only thing that matters is: which of them is the best for YOU?
And back the emotional point of view - You Sir, have gained my best regards, and I deeply wish everyone could play this. Unlike the other game I meant this one actually HAS "good" ending. The ending, where you don't need to be desperate for your last moments of living. The ending, where you won't have as much fun and intense emotions moments lasted with your family.
The one, you can live peacefully on, only two on earth, but at least able to view each other to the rest of your lives. The only one on which I would actually cry on, and I did. I know myself - If I had taken "fun" part, I'd just known it was my fault. If I were with my family - I'd have known I did the best I could have.
But in reality - if I were to choose again, I'd die with my daughter in the park.
PS. I agree with timbobrisbin about fatalism too. I'm actually a "believer" of Uncertainty principle, meaning that I'm not sure about free will but I do not accept the belief, that everything is planned or being able to predicted in 100%.
I understand the concept, but in this case, you should actually have let the player to repeat game to consider all possiblities, so he could make his own point of view.
The reason people dont find out this game is boring is because most of them cant reply it if they could see that all the choices lead practically to the same ending they would see that they had no ''chance'' like the game says.
This is really an emo game with fatalists ideas that dont really have a point, the only point the author gives is that you will have a bad ending and there is nothing you can do.
Lets analyze the endings to get my point across:
1- If you chose the hero mode, the guy who will work everyday hard and will leave his own family to try to find a cure for the whole world: AT THE END your wife kills herself, your daughter dies by the virus and you are the only survivor wich is no good ending... is emo ending.
2- If you chose the emotional way, the guy who will be with his family and not care about work or the whole world he just wants to be with his family everyday AT THE END your family ends up being killed by a random guy... is emo ending again.
3-If you choose the playa way, the guy that doesnt care about family or work he just wants to go and have fun with the pretty lady from work AT THE END your family ends up leaving you... that was obvious but still emo ending.
4- Finally the mixed way well this is the one i got the first time i tried, AT THE END i died with my daughter at the park... yes emo ending like all the others.
In all possible endings your family dies, everyone dies and it doesnt matter what you do is the fatalist ending each time wich is not good because ironically the game is called one chance and there is none.
The graphics are not good, i like some art games because they have a point, there is always alternative endings, but this game has no alternative anything the author just put his point across regardless of the player ideas. This could be a nice short story for an assignment in school, this could be a nice reflective story to put on internet but this can NOT be called a good game.
Plus the story is not that good and its too obvious and pathetic, since the first time i played i thought this game was so bad that all endings would be the same emo ending and i replayed it many times just to prove my point and i was right!! If you want to make a good art game make sure it has several truly alternative endings and not forced emo endings.
And yes it was so boring to play it many times just to find the alternative endings.
This game is good for its simple controls, simple art style, and its simple yet innovative ability to make you quickly recognize what kind of person you are through the heavy premise of this incredibly short game
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