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Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
Add at least ONE good ending and your awsome.
I fucked the girl from work, watched the black man die, lost my wife, and worked on a cure the rest of the game. I'm wondering, if there was a point to even try. Seems like all hope was lost from the begining.
Walking is so damn slow, played onced, fucked woman from work in car and got wife dead. did not played again. Walking was too slow, got bored. 2 for effort
I tried every day, worked every day, anything to fix this mess, take back what happened, and in the end I died in a park with my little girl.
I think I could cry.
Finally, another art game.
First, let me realise the fact: ANOTHER art game. Yes, I know from which game you copied or took the whole idea. Well, at least probably, but that's too similar and obvious. I wouldn't argue about unoriginality if the whole concept wasn't similar. Because the gameplay isn't - in this game you clearly change days as you make decisions, unlike the other one i think about, where you have to spot a thing you can do to change everything. This is the first point I'd substract from full 10/10, as I rate art games in an other way than usual ones.
I've weighted on your words while playing this game. In some sense, probably that, which you had on mind, those words were actually right. I know why this game shouldn't be played again, but I'm going to trust the timbobrisbin's endings except one which I think he misunderstood: (SPOILER)
Your daughter doesn't die. I clearly can see her face changes back to normal colours. And that is what probably the player was to understand: your World has actually gotten saved by you. You both live on.
But the tricky part is, that in my opinnion this actually is a lie. You've survived, but not for a long time. (unless you're a Fritz or whatever oO). Yes, this is a rational point of view, and timbobrisbin is right - all of the possible endings are bad. The only thing that matters is: which of them is the best for YOU?
And back the emotional point of view - You Sir, have gained my best regards, and I deeply wish everyone could play this. Unlike the other game I meant this one actually HAS "good" ending. The ending, where you don't need to be desperate for your last moments of living. The ending, where you won't have as much fun and intense emotions moments lasted with your family.
The one, you can live peacefully on, only two on earth, but at least able to view each other to the rest of your lives. The only one on which I would actually cry on, and I did. I know myself - If I had taken "fun" part, I'd just known it was my fault. If I were with my family - I'd have known I did the best I could have.
But in reality - if I were to choose again, I'd die with my daughter in the park.
PS. I agree with timbobrisbin about fatalism too. I'm actually a "believer" of Uncertainty principle, meaning that I'm not sure about free will but I do not accept the belief, that everything is planned or being able to predicted in 100%.
I understand the concept, but in this case, you should actually have let the player to repeat game to consider all possiblities, so he could make his own point of view.
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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