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Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
It's impossible for you to make it so we cant replay the game. So to waste time making us delete local content / block your game from saving data on our computer for a simple replay; to enjoy your game many times over is just cruel.
Yeah, i get how its trying to be artsy and "You only have one life to live" But im sure the majority would agree, Living that one life in multiple ways to see the posibilities our actions create is more fun then going through once and leaving it at that.
You basicly took the stance of making a game thats fun to replay many times over, but removed that function so anyone without knowlage of how to work a computer cant replay.
That aside, This game was fantastic.
im sorry about my first reveiw but this is quite similar to another game i have played on the flash portal oh and please add a restart game function
Cant Play It
For some reason, when I try to the play the game, I just find a hobo sitting by himself in some form of lab type place. But what I have read its a very emotional game, that forces you to make a life saving desicion.
the only way to win is to give up family?
the tone of this game is amazing, beautiful, and artistic but like the guy below me the message is kind of unclear. the only time you live in your decisions is to work every chance you get and to neglect family until your wife dies and you cant just let your daughter sit with her deceased mother at home. yes, every choice impacts your life but even spending time with your family one day causes them to die the next day. i guess the only message you can dissect from this is that when your faced with a decision where you have to choose between the greater good and you and your family no one has the right to judge you for your decision whatever it may be.
It feels like you're trying to make a vague statement whilst having nothing interesting or original to say. There is no gameplay to actually fall back on, so what exactly have you created? A barely interactive "choose your own ending" adventure story with no sense of adventure, no meaningful decisionmaking, and no interesting or original thought.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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