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Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
For me, this is a reflection of life.
I understand that everyone is mad because this game doens't have a replay button, but think, do we have a replay button in our lives?
Well, I regret of my choices even this being just a game.
I did not tried to save earth and I did not Payed attention to this guy family
All that is left for me it's a dead grave-looking face man sitted on the floor...
I'd like to say, we don't have one chance to save the world. The only people you can save is you and your daughter. Don't tell people we can do something if we can't. That's just being a dick
Aside from the fact that your idiotic attempt to prevent the player from playing the game again that doesn't even work and can easily be bypassed, the complete lack of correct grammar and spelling in this game completely ruined the experience. The predictable, linear plot and your inability to actually "choose" anything more than which doors to walk through was the final nail in the coffin of this pile of crap.
are you cold or dead?
i got to replay the game i failed it at my house but then i beat it at my dads, theres a loop hole my friends divorced parents hahahahahahaha but cra-cee game
Haven't written a review in years.... but this one is necessary. I also don't understand why some people are so angry over this. I think they're just upset they don't get a Replay like other games. Whatever.
My only real gripe is that the walking was a little too slow.
I personally loved that you had to live (or die) with the choices you made. Refreshing the page and seeing me and my daughter still sitting dead on the bench kind of rattled me. It's hard to make a computer game that has an actual effect on your reality. That's why this game is so creative. No matter what you do and what choices you make, you will never be able to play this game again a second time. Ever. That's it. Forever. Even long after I'm dead and buried in the ground, that image of my daughter and I on the park bench would still show up if someone bothered to go back to this game on my computer. And really.... that's kind of spooky. Haunting.
I think the best way to express this haunting feeling is that when someone in the year 2283 finds my laptop, boots it up (let's just say it'll still be working), goes to Newgrounds, and loads this game..... that image will STILL be there. It's almost like that image that keeps coming up whenever I refresh is a mark of myself, because that image contains in itself and reflects all the choices I made in this game. So when the guy from 2283 sees that image, it's like he's looking at a small part of me that has lived on even after my death.
(I realize there are ways to get around this no-Restart thing, but the idea here is clearly that you're supposed to live with the choices you've made, and that's what I'm running with.)
I've never taken this much time to think about a random game I've played online. This game goes outside the box; it's not just something you play online to kill time, but it transgresses that barrier between the internet and reality; you play it online, and once you do, you can never play it again.
You have a very interesting way of thinking about things. Don't stop. Whatever train of thought led you to create the idea for this game, keep it up. Build on it. You've taken the art/entertainment form of the internet game and turned it into something more.... meaningful, I guess. All it took was the simple removal of a Replay button, so some people might say that simplicity is why it's not a big deal... I personally think it's that simplicity which makes it so intriguing, and so what if it's simple? Sometimes simple things are a lot better than bells and whistles, which I'm glad you left out; it makes this game's point very clear. It wasn't 'fun', per se, but it's absolutely without a doubt the number one most interesting and thought-provoking game I've ever played on the internet. At the risk of sounding like a pretentious jackass, I'm a highly passionate writer and creative arts enthusiast.... and you have my admiration for this game.
For some reason I can't really explain, I don't think I'm ever going to forget this game... or the image I was left with.
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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