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Uploaded
Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?

Reviews


H2N2H2N2

Rated 5 / 5 stars

Really hits home.

I love this game. Sure, only one play through, but doing what I would do, I'm sitting on a park bench with my daughter, the last day on earth we have together. B'awww.

Part of me wants to play it again, but the rest feels that doing so would ruin the soul of this game, and I'm content to just leave it where it is. A very beautiful game. Simple, but amazing. I love any game that can make me cry.


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tlc3001tlc3001

Rated 5 / 5 stars

Good game but..

WTF?! I coworker stabed me I died And every time I refresh the game im still dead :C



Xinim2Xinim2

Rated 5 / 5 stars

Lovely...

Is there no happy ending? :(



bigbrother93bigbrother93

Rated 5 / 5 stars

Recomendation :)

for everyone who wants to replay the game. you only have to start a private navigation (on firefox) or open the configuration menu of you flash player and anulate the data saving for this page ;)



SanctusmortemSanctusmortem

Rated 5 / 5 stars

Hits home.

I have a wife and young daughter, and work in gov. public service (not medical research, but still has its similarities). This game hit home hard for me. I got the cure ending with the guy sitting on the bench with his daughter.

Unlike some other commenters, I thought the music and storytelling was perfect, and the wife's suicide scene truly numbing. Bringing vocals in at that point was a fantastic choice from an artistic perspective. The scene also hit me hard in particular because my wife's father committed suicide when she was a child, and she has struggled with severe depression in the past; because of this there has always been a horrifying worry of her suicide in the back of my mind, however unlikely. Having the character pick up his daughter and take her with him the following days was good, and having the player make the conscious decision whether or not to continue work when all hope seemed lost and forgo spending those last days focused on his daughter was powerful, especially on the final day when the daughter seemingly succumbed to the virus. On that note also, not seeing the her actually move after he finds the cure makes one wonder whether she actually did survive or if the father is sitting with her body at the end in grief. As a man who's job it is to regularly make sacrifices for public safety and security, it was like having an extension of myself in that character. The grief was conveyed perfectly.

Even though you presented this in a low-bit pixelated format, you were still able to effectively transfer the emotions of the character into the mind of the player. That, my friend, is art at its finest. Full marks 10/10


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