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Uploaded
Dec 1, 2010 | 8:59 AM EST

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Author Comments

I prefer not to say too much about the game, as discovering the details for yourself is part of the experience. My personal thoughts about the game and its history are in the afterword, but interpreting its meaning is up to you. Everything in the game is there for a reason.

Description:
The Infinite Ocean is a Myst-style point & click adventure game. It's fairly big for a flash game, and has a lot of story, so to enjoy it you need to take your time.

Instructions:
You interact with the environment by left-clicking.
To turn left or right, move your mouse to the edge of the room and click on the arrow that appears.
The main menu appears at the top of the screen when you move your mouse there.
For more detailed information, read the Instructions/Help screen in the game. (Highly recommended!)

Reviews


bodhi390bodhi390

Rated 5 / 5 stars April 14, 2012

I AM. blown away. this was less of a game and more so an experience. the writing, which carried absolutely everything (as fantastic writing should), was remarkably brilliant. you are an outstanding writer and game designer. i will continue to hunt for your name online for more depth created by you.. i hope sometime in the future i can pick up a hard cover novel with your publicized work printed between the pages:]



falariemfalariem

Rated 5 / 5 stars April 11, 2012

Simply epic. I have always been a fan of this style of gaming, and this is about as close to the old classics like "Myst" as I have seen in Flash in quite a while. I've only seen one other game come close, but let's not make comparisons here. This game deserves credit and respect on its own merits.

The art design was very nice. The back story was a very nice touch, although I'll be honest - I didn't read nearly half of it. But again, that took me back to the older games. The amount of sifting one has to do to solve some of the puzzles was very reminiscent of Myst, wherein there was that destroyed library, with several burned books holding the vital clues needed to pass each of the game's major puzzles. I really liked the "message parser" element of solving the puzzles. I didn't read the instructions before playing, so I got a bit hung up on figuring out what I had to do with the codes, but once I got the hang of it, it added yet another level to the depth of this game. Nothing HUGE, but a very nice touch that beat the simple "click this, click that, wave your mouse around the screen for hotspots, guess what to do next" pattern I see in a lot of other games like this nowadays!

Finally, the soundtrack was perfect, in my personal opinion. It fit the desolation and hope that I was feeling for the main character, although by the time I got halfway through, I knew how it would end for the hero... or heroine?

This was all very nostalgic for me... So my verdict is 5/5, 10/10, and added to my Favorites.


People find this review helpful!

rajczarrajczar

Rated 5 / 5 stars April 3, 2012

breathtaking....felt like a novel of sorts



AsklingAskling

Rated 5 / 5 stars April 3, 2012

Beutiful...that is all I can say about this game.



Clysmic-BellsClysmic-Bells

Rated 5 / 5 stars April 1, 2012

This game is absolutely brilliant. Very easily one of the best. Excellent graphics, setting, and method of presenting the story. Very gloomy and bleak, but not necessarily dark. I really wondered what had happened in this facility, and what the 'infinity' was beyond that porthole. And the STORY. At first, I thought it was gonna be just another technophobic "TEH SELF-AWARE A.I. TURNS EBIL 4 NO LOGICAL REASON1!!!!1!!" story, but boy was I ever surprised. The way you portrayed SGDS was, again, brilliant. He/she/it came off as very human, but also alien. The way it and the characters discussed the nature of reality and virtual/digital reality was fascinating. Almost the entire world has been infected by this horrible, illogical idea that a self-aware A.I. or non-biological entity could only be violent, emotionless and loveless - an utterly unfounded and hideously meat-centric assumption. We create new life literally all the time, but most people will agree that babies aren't automatically evil. The materials of one's 'body' have no impact on whether one is a person, and you captured this idea perfectly. People with hearing aids are still perfectly capable of hearing and appreciating music. People with glasses can still look upon a painting and appreciate it. I actually interpreted this also as a pro-transhumanist work, even though transhumanism was not mentioned and you may not have intended such undertones.
I cannot describe how awesome this game is. It's art and beautifully logical and insightful, and presents a wonderful message about war and greed, as well as the beauty in ALL life and the universe. And it makes me question the definition of 'person'. It is my firm opinion that all humans must people, but not all people must humans...
Again, I applaud you for this effort, and I hope the future is wonderful place.


People find this review helpful!