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Credits & Info

Dec 1, 2010 | 8:59 AM EST

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Author Comments

I prefer not to say too much about the game, as discovering the details for yourself is part of the experience. My personal thoughts about the game and its history are in the afterword, but interpreting its meaning is up to you. Everything in the game is there for a reason.

The Infinite Ocean is a Myst-style point & click adventure game. It's fairly big for a flash game, and has a lot of story, so to enjoy it you need to take your time.

You interact with the environment by left-clicking.
To turn left or right, move your mouse to the edge of the room and click on the arrow that appears.
The main menu appears at the top of the screen when you move your mouse there.
For more detailed information, read the Instructions/Help screen in the game. (Highly recommended!)



Rated 4.5 / 5 stars


Yes. This was an interesting delving into both the human and inhuman psyche. I don't often find myself saying that, either. SGDS kind of reminds me of AM, from 'And I Must Scream' least, what might be considered a 'good' AM. Both appear to be fairly tortured 'souls' in terms of their job as a global war system, but SGDS/THINK seems to me like he cared about the planet, but had no choice, while AM was just psychotic.

A good game. The only bad thing was the coloration. It made it hard to find some stuff.

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Rated 5 / 5 stars


Very well done. I loved this game and (despite what others might say) found the music loop mystifying, relaxing, and a necessary element to the game. I loved your story line and the way you assembled it. I'm glad to see you thank Gregory Weir, as he is a favorite designer of mine as well and I felt a good deal of his inspiration in this title. Your philosophy blends beautifully with the story and I loved the varying viewpoints. It brought new depth to the plot.

As for anyone who might call you pretentious, or say that a game is the wrong forum for this kind of message, I would ignore them. I fully believe that a game, especially a game which is more of an interactive novel (such as this) can be a beautiful work of art, requiring just as much passion and soul as any novel, painting, or composition. Not only can a game be a medium for delivering a powerful message, the value of that message has to be in the passion of the artist, and you clearly created this work with wondrous passion. Your message is strong, you deliver it clearly and beautifully, and you accomplish your goal of reaching out and touching the player.

Thank you very much for this beautiful piece. I was very moved while playing it, and continue to be moved now. Please continue to create, because as SGDS says, imagination and intellect are one. Poetry can express that which "regular" language cannot.

Thank you again,

-- Argenta

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Rated 4.5 / 5 stars


I took pretty much time to play this game. And yet, I got so much questions left. I do have to say the repeating music got me irritated after some time. The black/white and everything in between setting was ok. Kinda gives the game a atmosphere that I think it needs to.
5/5 9/10, I really hope there will be more of your work soon


Rated 5 / 5 stars

Great story

Brilliant game, storyline especially. Nice interactions and notes, it makes you think. What if you were in this position, of creating a sentient being through a independent thinking computer, who learns logic and gets morals. I guess this isn't the end, but just the beginning. Make a sequel.


Rated 4 / 5 stars

Good Story

For me, the story tend to be the most important part of a game. (Well, a game that insinuates a focus on story anyway. :P ) The story here is very well done. On a personal level, I happen to enjoy stories that are wrapped up.
Much like SGDS has discussed the importance of poetry, I do not knock the importance of individual interpretation, but I still prefer a more literal story, even if it is an allegory. ;P

Mechanically, I don't think having a separate screen for inventory was necessary with the limited amount of items you use. An icon on the top would have served.
On the password combining, Once you start seeing the patterns, you begin playing around with the interface revealing the "Line it Up" mechanic. Perhaps not having the password overlap by default would have simplified that even a step further.

Overall, I enjoyed the game outside of the "Find your own Interpretation" angle. ;P

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