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Explore an alien planet in a mission to clear it of enemy threats, ready for a new human colony. Pixel rich game with cool twists.
Its a simple game, very nice, but why i got 14 diamonds more than i need?
the game could be good, but is too unispired and get boring fast...
1O minutes to beat it.
Short and sweet! Cool!
fun and addicting
Boring fetch quest, with virtually no challenge.
The enemies felt pretty bland and non-lethal, mostly due to the fact that you both had infinite ammo and could hover over them with the jetpack. I really hated how it took about 100 shots to the big black generator whatsitz that do absolutely nothing but sit there and look ugly. Having to go out and fetch the scuba gear was completely pointless really, as it only seemed to serve as a way to stop you from going down one path early. Having to kill almost everything just to collect gems needed to open doors sucked. Having to backtrack through screens devoid of anything but platforms and water sucked worse (since enemies stay dead). Then you have the final boss. Uninteresting, almost no challenge to it (the bats could possibly trip someone up).
The graphics were a little below mediocre. The biggest issue I have with it is that they really didn't come together to build an environment. Nothing really hideous or stupid (except make the gems the same color as the giant generators which could hide gems), but nothing interesting either (like the rest of the game).
So... what i did like was uh... the jetpack I guess.
Defend your planet against green rabbit and his evil minions.
The path of GemCraft continues, bigger and meaner than ever...
Amazing defense-Idle game with Kittens!
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