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Explore an alien planet in a mission to clear it of enemy threats, ready for a new human colony. Pixel rich game with cool twists.
well, it was a game all right
So I've removed the paragraph of sarcasm before my honest review.
A good twist ending wouldn't have made up for the bland nature of the game. I get that this was supposed to be a sparse desert planet, but you still need character to make me feel that. Fuel, ammo, and O2 never ran out, which was kinda nice, but there was no challenge. I honestly hope this skeletal game gets fleshed out in the future. I think most gamers here could give you a million and one useful story, character, music/sound, graphic, puzzle, and enemy/boss ideas to bring this game to life. Start by answering some questions in game: Did I kill every living thing on the planet? Is there an alterior motive for the mission? Is there any kind of alien response? Am I the first one to come here? Do I have any kind of backstory? Who left the gun, jetpack, diving gear, and health bars? Who set up the gatekeepers? Good luck and do keep working. Redeem Blue Knight and show us a great game.
i found a glitch where if you held down the fire button as you died youll keep shooting
i explored a major bug after defeating on of the turrets at the gatekeeper in the northeast and dieing before i could kill the gatekeeper or obtaining, so i didnt saw the boss and proably never will ..
stil very nice
i would have liked music too :D
This is a good beginning. Take some time developing a story, a land, a hero; rather than charging into a flash programming "dare..."
Short but sweet
As a huge fan of the action-adventure genre, I often fly into foamy-mouthed rants about games getting mis-classified-I hate it when Legend of Zelda is called an Action RPG and I hate it even more when FPS titles get the Action-Adventure label. Having played Blue Knight, I have another title to point to and say, "This is a great example of an action-adventure game."
It's short and simple, yes, and I'm not entirely sure where the advertised "cool twists" were (I expected something along the lines of Endeavor's depressing endings), but overall it's smooth and entertaining and a great example of the genre.
There are a couple of complaints I have, however. First of all, there was a distinct lack of music. I like the review below that suggested putting a Sonic tune to it. Couldn't there have been something, even a moody ambient loop, to add some atmosphere? The constant wind that blows (even underground...) only serves to make the game, not the world, seem empty.
The game's description also describes a "pixel rich game" but the graphics are pretty monotonous. They stay the same drab colors throughout the entire environment. How about a little variety to spice things up?
In fact, the lack of music, old-school graphics and sound effects all add up to make this game feel very Atari-and for me that isn't a good thing. It evokes memories of E.T. and Indiana Jones, of Haunted House and Adventure. It makes the game feel old and outdated instead of retro, which is unfortunate because there's no reason to have no music-Newgrounds is filled with great musical talent who offer their stuff for free. Assuming the graphics were developed by the developer, the lack of graphical variety is just lazy.
Overall a good game, but it needs some polishing to break free of the 1983 hole it's stuck in.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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