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Uploaded
Nov 21, 2010 | 12:31 AM EST

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Author Comments

So the physics for my upcoming game are finally done! I've done a lot of updates on the animations; added some, removed some.

The engine is made so that you can tweak the physics in whatever way you want, and if you'd like, tell me what settings you find most fitting for the game. (Oh, and make sure to press the "Apply settings"-button every time you want to make a change)

Move with arrow keys [Left and Right]
Jump with [Space]

I feed on your feedback, and will appreciate every single comment! (=

Reviews


PhilaphobiaPhilaphobia

Rated 3.5 / 5 stars November 21, 2010

I quite liked the game

But it would have been nicer to give instructions on moving the character. Sure I get not explaining the settings cause we're supposed to go experimenting it out, but I had to click wasd before the arrow buttons, and the up arrow before the space button in order to find out how to control the figure.

But nevertheless, I liked the simulation.


People find this review helpful!
TBearify responds:

Ah of course, how could I forget xD I'll make sure to put the keys in the description at least, hehhe. Thankies [:


ScycotixScycotix

Rated 4 / 5 stars November 21, 2010

can't wait

this looks like it is going to be and excellent game. the only thing i changed was the lefft and right to 5. i felt as if the whole game was on ice at 8. but everything else seemed to be at the right spot. i tried changing friction and it stuck my character into an infinite running sprite. but all in all, this looks like it will be an excellent game that i cant wait to play.


People find this review helpful!
TBearify responds:

Just tried out changing the maxleft and maxright values to 5, and I think I might go with that :) Though I might tweak the friction a bit to increase the speed. Thanks man!