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Gravitee Wars

rated 4.43 / 5 stars
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Strategy - Artillery

Credits & Info

Nov 15, 2010 | 1:06 PM EST
  • Daily 5th Place November 16, 2010

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Sector One 5 Points Sector One Completed
Weapon Master 10 Points All Weapons Unlocked
Maxed Squad 25 Points Team Fully Upgraded
Full House 50 Points All Awards Earned
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Author Comments

Infinite Ammo bug fixed... waiting for NG to approve the changes.

Battle for control of the galaxy in this space based artillery game based on the Gravitee series of games. Slingshot your missiles around planets to destroy your enemy and utilize the 10 different weapons and utilities available. As you progress you'll earn up to 50 different awards, and 21 different rewards. Upgrade your team as you earn money by improving your unit's health and accuracy or by buying extra units for your team.



Rated 4 / 5 stars


i dont love it but its a realy good game


Rated 4 / 5 stars


i kinda wanna give you a 10 fr an addicting game play...and such...but i got annoyed by the lack of the capability to scroll the map all throughout the game


Rated 4 / 5 stars


i love gravity games, and this is one of the coolest i've ever played. the only problem was that i quickly discovered certain techniques that made the game fly by, and like others said, the last levels were too easy because i had access to all of the best equipment. there's room to make alot more depth to this game with the amount of money and perks you put in but i think it's great if you can adjust the flow a bit.


Rated 4 / 5 stars

This great is game, but could be excellent.

This game deals a great deal of fun, but a few things hinders it's potential greatness.

1- Even though you can scroll the screen while aiming, zooming out would not only make things easier, but give a lot of space to amazing shots and planning. I felt that I could do much better, but couldn't actually see if things were going to work. Besides, while messing around with potential shots, you can see a better shot that could be done, instead of the original one.

2- Shooting shouldn't be mandatorily followed by aiming. The way it is, you can only discover wether a shot is good or bad when you can't go back anymore. You should be able to see if a shot is possible, judging wether that is the best one in that circunstance and, if not, plan other shoot.

3- The money system has a "infinite money" loophole: If you get a few guys, max their health and keep shooting the guy in the first level, you'll get maxed team with maxed stats with very little effort. The game should be more rewarding when dealing with more danger, not almost as rewarding when dealing with less.

All that said, congratulations on the great work. It caught me from beginning to end. Worms an excellent game, and this one makes the genre proud.

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Rated 4 / 5 stars

It's good, I suppose.

The only thing that's making me upset is that the AI is making absolutely perfect shots, shots a human player would have NO CHANCE of ever pulling off. Otherwise, it's a solid game, and the upgrade system is nice.