Support NATA 2014

Credits & Info

Nov 7, 2010 | 3:08 PM EST

Related Stuff

If you liked this, check these out!

Log in to save your medals! Don't have an account? Create one for free!

Casual Fun 5 Points Last one minute or more in a Medium difficulty game.
Aiming High 10 Points Get above 1000m height.
Bunny Hopper 10 Points Bunny hop through 15 platforms on Hard or harder, without ever gaining momentum.
C-C-C-Combo Breaker! 10 Points Defeat an enemy while under the effect of the Big Star.
Casual Veteran 10 Points Last one minute or more in a Ultra difficulty game.
Monster Kill 10 Points Vanquish a monster.
Rewarded! 10 Points Unlocked a reward.
C-C-C-Combo! 25 Points Without losing momentum, hit 12 platforms in a row in Hard mode or harder.
Seasoned 25 Points Last five minutes or more in a Hard difficulty game or harder.
Survivor 25 Points Last three minutes or more in a Medium difficulty game or harder.
Endurance 50 Points Last ten minutes or more in a Medium difficulty game or harder.
Hardcore 50 Points Vanquish three monsters and make 50,000+ points in a single Hard mode game.
Monster Hunt 50 Points Vanquish every monster in the game.
Master's Insignia 100 Points Vanquish three monsters and make 35,000+ points in a single Ultra mode game.

Author Comments

Incoming Next Version:
New level: Volcano Chilli complete with a new, awesome music and artwork!
New Items: Metal Hat, JetPack, Dummie Cloud, Icecream Cannon, and more!
New Modes: Time-Attack, Height-Attack, and Special Challenges!
Special Challenges: Each level will feature 5 unique challenges, for a total of 20 unique stages!
New unlockables: New Hats, New Cutie faces, 20 new Achievements, 10 new colors!

****** Changes in Version 1.2.1 *******
> Reduced amount of points needed to get achievements Hardcore and Master's Insignia.
> Fixed bug where buttons didn't work in IE or Safari.
> Fixed bug where Medals sometimes didn't save to your account.
> Fixed bug a where the achievement C-C-C-Combo Breaker! wouldn't unlock.

****** About *******
I did this game with my friend from OverClocked Remix, LuIzA. It started as a simple proof of concept of a cute hop and bop game and then I asked myself: Hey, why not finish and release this in Flash?

I wanted to make something that I would play. I've been way too much into casual games lately, and I always liked that genre of vertical hop game on the iOS, but I wanted something faster, something that required more precision. So I made Starlight Dreams. Since in the last game I worked people complained about the difficulty, I added some different difficulty modes.

Regardless, this is my first "independent" game. The character is based on the emoticon :3 but I think this is a given. He's cute so I call him cutie. The entire game is just a dream of his. He doesn't even get to wake up when he falls, although that would be funny to see.

Controls are pretty simple - Click to jump, and use the mouse to control the cutie after you do that.

Here's a rundown of the game features as of right now:

1) 3 Stages. Moonlit Breeze is the default, Mushroom Firefly is easier but has more enemies, and Icecream Top is considerably harder.

2) Some unlockable stuff:
There are 7 colors for you to choose for your cutie.
There's a "Ultra Mode" that you can unlock after playing on Hard for a long time.
There's also a Purple Hat that you can unlock to customize your cutie.

3) 4 items you can find in-game. These are:
Small Star - Bursts you up.
Big Star - Same as Small Star but lasts longer and makes you invincible.
Hotdog - Makes you hop higher every time you hit a platform.
Blue Sphere with Clouds - Enlarges everything, even the enemies.

I guess that's it. Hope you have fun. Every single piece of constructive feedback is appreciated. Is there anything you didn't like? Is the game too easy or too hard? Post here or PM me!



Rated 4.5 / 5 stars November 27, 2010

Nice but..

fix some medals liek aiming high i didnt got the points from that one

People find this review helpful!
fpiresgd responds:

I cannot fix medals giving points or not. If you got the medal, but not points, then it's completely beyond my power as it might be an API issue only mods can solve.


Rated 4.5 / 5 stars November 23, 2010

Harder than I thought!

With all the happy fluffy stuff going on, I thought it was a game where it was going to be fairly easy to get the medals, but it was quite hard! At least you were nice enough to put the easy mode on. This was fun to play, however, because there was a lot of stuff to explore and a lot of neat things to look at. It's the kind of game that just gives you a good feeling by playing as it's full of joy. I love the cute little design of the main character. What are doughnuts and hot dogs doing in the sky anyways?

People find this review helpful!
fpiresgd responds:

The hotdogs make you jump higher for the duration (while your cutie is red).
There are four items. One is a big blue circle that enlarges everything (the world enlarger). The others are stars that give you a boost.

Thank you for your feedback!


Rated 4.5 / 5 stars November 23, 2010

Fun game!

Fun little game with cute graphics and nice music. Good controls which allows you to move superfast without having to move your hands too much. And what i see, even more stuff is coming! Awesome!

People find this review helpful!
fpiresgd responds:

Thank you!


Rated 4.5 / 5 stars November 21, 2010


Its really a cool game. It would do well as an iphone ap.
Im not good at it at all, I think the controll is a bit spongy. Cutie is quite a few pixels behind my cursor, which makes precision pretty hard. Probably get used to it after more gameplay, but discouraging for newcomers.
Im gonna try to get a medal now :)

People find this review helpful!


Rated 3.5 / 5 stars November 21, 2010

I did like the game

But mouse control is just ridiculous. I couldn't get far. Maybe make it with customizable controls (space= jump, arrow keys= movement wouldn't be too hard would it?)

People find this review helpful!
fpiresgd responds:

Space already works as jump :)
However, the game is tuned for the mouse, because most of the challenge comes from you controling the acceleration. If support for the keyboard is added, the game would be either very easy or nigh impossible as it is.

However, I'll look into it, play a bit with the controls, and who knows? If I feel it's playing good, I'll add support for arrow keys/wasd.