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A test I made in AS 2.0. Blam if you want! :D
Basically I could make games in 3D, since I'm this far. :D
Update 17.11.2010: Slowed the movement down and made the block revolve around it's own axis instead of (0,0,0).
This is pretty cool. A game where you control a block like this through somekind of threedimensional maze would be awesome. Bit trippy controls though, would've been easier if they were all close to each other, like the three keyrows to the left, maybe? Anyhow, nice coding!
Thanks dude! Actually i originally got my inspiration from your 3D cube thing! I was so impressed when I saw it, and I was like WHOA, IS THAT EVEN POSSIBLE TO DO IN ACTIONSCRIPT 2.0?! Then I just had to figure out how to do it on my own! :D
Thanks for the review! You rock! <3
A nice start hope you do well!
Sure, this is hard in AS2 but that doesn't make it a good idea to do it.
It would be so easy in AS3 that it's unreal.
Also, look up MAX racer on youtube, AS2 is just not a very good tool to do it.
Easy is boring. :) I like AS2
Potential for a game?
You got the skills bro now put them to work! That's all I have to say. Just one minor flaw is that it goes a little to fast with the controls Other then that you have some potential going here!
You're right about the controls. It's just a test, so I didn't think about that. :P
Thanks a bunch for the review! ^^
I made a similar demo like this a while back, didn't submit it.
What use did you see in submitting this?
Just use papervision 3d for your 3d flash games.
And use AS3
Oh wow, congrats you must be proud about not submitting it. :D
It takes practically no space, and I needed to upload it somewhere to show some friends. Swfcabin isn't working so well atm, so... I uploaded it here. :D
If I get some comments on it as a bonus, great! :P
Might post some updates if I add color and/or effects. :)
Thanks for reviewing, I'll check papervision out!
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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