Alloy Tengu is based on the transforming fighters from Robotech and Macross. The modified Asteroids-style control scheme struck me as the easiest method of making it seem like you're really flying a mission and not just playing a silly game scrolling through computers and grabbing magical power ups.
This version was really an experiment that got carried away (ain't it always?) so there's not much in the way of "game", just the control set-ups and AI configurations. Feel free to leave suggestions and requests for Alloy Tengu 2 because I will most definitely be making it.