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Nov 4, 2010 | 5:45 AM EDT
  • Daily 3rd Place November 5, 2010

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Thunder God 5 Points Gain the Thunder God achievement!
Over Population 10 Points Have 100 followers on the map.
Epic City 25 Points Build 40 Large Temples in one level.

Author Comments

A god-game in the old-school style of the Bullfrog classic, "Populous".

Be an Aztec God.. create flat land so your followers can build temples. Accumulate mana from their worship then use your powers to smite the unbelievers! Gain extra mana by sacrificing your followers, but be careful not to wipe out your own civilisation!
Beware though; The computer controls a rival God and will do everything in its power to destroy your followers...

I've done my best to include all the game-play features that made the original Populous so addictive. The major differences are in some of the spells, and you can't directly control the 'Magnet'. You can however sacrifice your own population (when you have temples) to gain mana quickly ready to cast plagues, floods or armageddon!

version 1.14n
+ start at level 1! (use 'continue' to do this manually until this patch comes live)

version 1.13n
+ fix preloader
+ increase time for 'fast contact' achievement to 75 seconds

NewGrounds site-lock version 1.12n:
+ badges
+ NewGrounds branding
+ hard levels available

Music is by Kevin MacLeod, the tracks are "Monkoto", "Shamanistic" and "Collossus".
3D art by Lord_Garland
Interface art by PIXELCHUNK

Many thanks to the brilliant team at Bullfrog who made Populous, still one of the most memorable games from that era.

Reviews


shadowsnhdshadowsnhd

Rated 4 / 5 stars July 4, 2011

Nice game.

A good game, i don't have much to say because i just like to rate games.


People find this review helpful!

FoxUnoFoxUno

Rated 5 / 5 stars November 25, 2010

Sweet

Nice game, i't like a age of "Aztec" xD

heh

but, i think your badge system, don't work...


People find this review helpful!
FightClub69 responds:

The badges seem to work ok I think? I got one of them (the other two are much harder) and it's all coded in the same way. I'm glad you enjoyed the game :)


AgentBunniAgentBunni

Rated 5 / 5 stars November 23, 2010

to BugReporter...

If anyone has the same bug as the one BugReporter mentions a few reviews below this one, just hold the arrow key pointing in the opposite direction to that which the screen automatically scrolls, then press the arrow pointing in the opposite direction to the one you just pressed (ex: if screen is scrolling to the right, hold left and tap right). This bug is NOT restricted to this game. I have seen it elsewhere and it is trivial to correct, so I have no problem with it.

Awesome game btw!


People find this review helpful!
FightClub69 responds:

I played around for ages trying to find that bug and finally worked it out!
If you use a key to scroll and click outside the game (change focus) then release the key... it doesn't know the key has been released.
Solution: make sure the focus is on the game window (click it with the mouse) then press and release the same key again.
For future games I will try to make it automatically release keys when the focus changes. Thanks for the report (BugReporter) and the work-around AgentBunni!


cvcdcvcd

Rated 3.5 / 5 stars November 21, 2010

it was okay

first i'd like to give a shout out to steffen144, whose 'very powerful' computer lags at 50+ pop: your computer is shit, my 10year-old laptop did not lag at 200 pop.

okay, to the game. I think this is an okay game, i personally havent played populus, so i cant compare them, but apparently they are very similar. i like the whole rts concept, although i would not go as far as saying its the best i've ever seen on ng.

my main problems with this game:
- Despite that there is a good rts element, you dont really choose what units spawn at which locations (the units are all the same)
- There is only really one strategy for victory: make a crap-load of temples while systematically screwing up the bigger temples of the comp by striking them with lightning. then once you attack, instead of actually relying on your units to kill buildings, simply raise/lower the terrain where-ever there is an enemy building, causing it to self-destruct.
- (for me) It was overall too easy

things to improve on:
- i think that a general increase in the Strategy component (e.g. the introduction of different units/buildings) would greatly increase this game's longevity as a fun and entertaining game
- some kind of multi-player setting, as i think that this game would be Extremely fun to play PvP (even as it is now) as there is no real way to recreate real-life PvP strategy with AI.
- and finally (not really necessary) a slight improvement on the textures of the terrain, to give the game a more lifelike feel (unless of course you wanted the game to have an "other-worldly" feel to it).

thanks for reading.
cvcd


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BrtMthBrtMth

Rated 2.5 / 5 stars November 20, 2010

on teh fence

Confusing

Im still in debate wether i liek or not..