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Nov 4, 2010 | 12:21 AM EDT
  • Daily Feature November 5, 2010

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Author Comments

A deep and emotionally impacting story and game about a boy and his pet Tyrannosaurus Rex, and their adventure to escape greedy scientists and reach paradise.

Navigate both the boy and the dinosaur to the end of the game and use their abilities to help eachother and overcome many obstacles - like pits, spikes, and savage science-spliced beasts.

Tissues are recommended.


This is also my first finished Flash Game, and I'm severely proud of it (for being my first game).

I hope you enjoy it.

PS: If you'd like to feature this game on your own website(s), it's fine by me. Just dont try to alter the game. And PM me about it too, please.

PSS: Sorry, this game is not open to recieve any revenue, nor sponsorships.


Wow! Game of the Day, AND front page! I am excite!

UPDATE: I know the ending can be... ... disappointing. I'm sorry. BUT FEAR NOT! Granted, I should have left off a better clue, but here it is up front:

It's not the end. There's a sequel coming, which has a happier ending (Is it Paradise? We'll see...) - and, of course, MUCH less glitches. Much improvement all around - better graphics, coding, gameplay, and a little easier gameplay.

Expect it... mmmm... Late Summer? By early 2012, at the latest. :)



Rated 2.5 / 5 stars

I beat this and I'm pissed

I spent 3 days playing this game. Day 1 got to level 17 no problem glitches and all. Then it was a Day trying to time my jumps, springing and avoiding snails that have WAY too big of a kill radi, just to get to the end. Then I find 5 more glitchy levels and "get killed a hundred times before you beat it" levels. And then I got to the ending.

You gave everyone who bothered playing this game to the end a huge middle finger with this ending. You give us a heart felt story of a boy trying to save his awesome pet and then you hit us with portals 'the cake is a lie'. Your paradise is a lie. You kill the kid at the end and say paradise doesn't exist. Listen you bitter fuck. I wasted 3 days of my life playing this in my spare time just to see that adorable t-rex get to a place were he could be happy. In the last level you even put buildings in the background with the sunset and I think "Wow I bet he finds a city of people living with dinosaurs, this is going to be an awesome end!" But no, then you just make all the effort I put getting through those death traps you call puzzles, a total fucking waste. They die whether I do it by accident in the game or I get to your fucked ending. What the hell man. All I wanted was a happy ending for that misunderstood lovable dinosaur and instead you slap me with reality. If I wanted reality, I would get off my ass and walk outside. What I wanted here was the story of how a boy and his pet beat all odds and find a happy place.

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CannedMeat responds:

Well... no, they didnt die. They were captured.

If they died, the boy wouldnt have been able to recite his last monolouge. :/


Rated 3.5 / 5 stars

Not bad needs some work

Got to the end of the first level with lava and the end post wouldnt register. I died trying to work it out, gave up after that. Fix it and i will play again. I will also give it a higher score.


Rated 5 / 5 stars

no wonder

dinosaurs die out =p

no nice game about friendship ( in a weird your too small to be considered food kinda way couldn't you've made crunching sounds when a dog gets too close?

other than that it was great


Rated 3.5 / 5 stars

Good, but flawed

The Scale puzzle is broken, Rex weighs as much as one of those rocks, but when he's on the scale it doesn't register the rock....Good up until then (The clipping could be better though)


Rated 2 / 5 stars

I didn't enjoy it.

I want to love this game. I really do -- there is a lot of reasons why I /should/ love it, too: the art is attractive, the music doesn't make me want to rip off my ears after the hundredth repetition, the characters are engaging. But there's enough going on that's detracting from all that that I can't even bring myself to enjoy it, really.

Everyone talks about the glitches. Which, well, there are some. You're fixing those. But I think that the gameplay should be fixed, too -- pixel-precise jumping and exact timing really hasn't got a place in this kind of game. There have been at least five times where I have gotten so frustrated with this game that I have actually walked away from it. The moving platform thing is so frustrating. The collision detection is so touchy. The only reason I go back is because I want to know the story.

It's a great story, and I'm compelled to see the end of it, but that's the /only thing/ compelling me to play this game. I don't enjoy playing it -- it's hard to the point that it's just irritating. Were it one of those games where the gameplay /is/ the difficulty (the impossible games, a la IWBTG) it would be fine, but this is a platformer driven by its narrative. I don't think you'd lose anything if you toned down the difficulty a bit, because I am willing to forget seeing the ending if I am too frustrated at trying to cross a pit by inching on a platform that moves at a different speed than I do.

I feel like this is a rough draft. Like it's the very first version of the game, and it needs people getting pissed off at it for it to become what it /should,/ but there's a couple different directions in which you can take it. Just remember that the player has to /enjoy/ the game -- and I found I wasn't doing that.

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