Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 10,793 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.03 / 5.00 48,338 ViewsIn Bulletsss your objective is to collect all the crystals in a level and then reach the goal flag. You can shoot enormous bullets, in fact so enormous that the player character is able to ride them! You can also propel yourself to a direction by shooting a bullet against a wall. The features 16 increasingly challenging levels, some cool puzzles and a really nice music track composed by Noby, whose other music can be heard at www.youtube.com/cuser/cro cz/ !
Reviews
Rated 3 / 5 stars November 20, 2010
decent enough
its true that super mario did do the bullet riding first and even devoted a whole level too it once concept was good music was nice drawing style was decent buttons were a little shaky when trying to do complex moves like shooting moving foward while holding the gun then jumping then firing the gun to bullet jump up the wall you just jumped too
Rated 0 / 5 stars November 20, 2010
Very poor game
Dull, repetitive concept. Gets boring after a while. A mute button would have been good as well. The music got a little annoying after a while.
In fact, there is a mute button!
Rated 0.5 / 5 stars November 20, 2010
unoriginal
To the author: I hope you relize jumping off of bullets was originaly from super mario. So you probably shouldn't say original bullet jumping idea. I gave you one star because you made a game that worked.
Rated 1.5 / 5 stars November 20, 2010
Not exactly a good game but getting there....
The games idea was interesting; it wasn't exactly a revolutionary concept but its one that's a little unique and adds a little twist to the game and so it was interesting in that way. However the poor controls made it extremely hard and unpleasant to play I suggest changing them to the standard WSAD or the arrow keys even, and have a button like Q or something to work (X would work fine too, but most people I believe would prefer Q). Next is the issue of game-play itself, it seems a little... unrefined. I know the point of the game was simplicity and stuff and the artwork but it feels unfinished in many aspects. Next you should be more clear on how to play the game, reading the reviews of others shows me that many people didn't know how to move initially. It would be better if the small boxes that have the letter in them showing how to move and such had some sort of way to draw attention to them, maybe coloring them differently.
Rated 0 / 5 stars November 20, 2010
UMMMM
how do i even play? no stars for making a game that i dont understand how to play