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Score:
rated 3.60 / 5 stars
Views:
105,674 Views
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Genre:
Action - Platformer - Puzzle
Tags:
gun
scribble
bullet
thegamesfactory2

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Credits & Info

Uploaded
Nov 3, 2010 | 3:37 PM EDT
File Info
Game
3.3 mb

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Author Comments

In Bulletsss your objective is to collect all the crystals in a level and then reach the goal flag. You can shoot enormous bullets, in fact so enormous that the player character is able to ride them! You can also propel yourself to a direction by shooting a bullet against a wall. The features 16 increasingly challenging levels, some cool puzzles and a really nice music track composed by Noby, whose other music can be heard at www.youtube.com/cuser/cro cz/ !

Reviews


Neon5162Neon5162

Rated 3 / 5 stars November 20, 2010

decent enough

its true that super mario did do the bullet riding first and even devoted a whole level too it once concept was good music was nice drawing style was decent buttons were a little shaky when trying to do complex moves like shooting moving foward while holding the gun then jumping then firing the gun to bullet jump up the wall you just jumped too



auregisauregis

Rated 0 / 5 stars November 20, 2010

Very poor game

Dull, repetitive concept. Gets boring after a while. A mute button would have been good as well. The music got a little annoying after a while.


Hempuli responds:

In fact, there is a mute button!


year420year420

Rated 0.5 / 5 stars November 20, 2010

unoriginal

To the author: I hope you relize jumping off of bullets was originaly from super mario. So you probably shouldn't say original bullet jumping idea. I gave you one star because you made a game that worked.



Daraku6Daraku6

Rated 1.5 / 5 stars November 20, 2010

Not exactly a good game but getting there....

The games idea was interesting; it wasn't exactly a revolutionary concept but its one that's a little unique and adds a little twist to the game and so it was interesting in that way. However the poor controls made it extremely hard and unpleasant to play I suggest changing them to the standard WSAD or the arrow keys even, and have a button like Q or something to work (X would work fine too, but most people I believe would prefer Q). Next is the issue of game-play itself, it seems a little... unrefined. I know the point of the game was simplicity and stuff and the artwork but it feels unfinished in many aspects. Next you should be more clear on how to play the game, reading the reviews of others shows me that many people didn't know how to move initially. It would be better if the small boxes that have the letter in them showing how to move and such had some sort of way to draw attention to them, maybe coloring them differently.


People find this review helpful!

ooooogaoooooga

Rated 0 / 5 stars November 20, 2010

UMMMM

how do i even play? no stars for making a game that i dont understand how to play