Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.18 / 5.00 15,614 ViewsLog in to save your medals! Don't have an account? Create one for free!
Use your enemies to destroy as many blue stars as you can!
NOTE: I do like to try and respond to everyone's reviews at least to say thanks. After 100+ reviews though I want to address a few themes here in my commentary that I likely won't address any further in individual responses to reviews.
COMMENTARY: My design goal with AVOIDAL was to create a mouse skills game with a fun and unique core mechanic. The point of the game (if there is one to any game) is entirely about highscores and testing your skills as a player. I also thought about classic arcade games from the 80s like Robotron, Yars Revenge, Frogger, Pac Man, Asteroids etc. None of these games had upgrades or shops or power ups. Are those things fun? Yes no doubt they are--sometimes I enjoy them too. I worry that these days upgrades and the like are often applied like some kind of placebo snake oil onto games lacking a fun core mechanic. I didn't want to do that with AVOIDAL. I also wanted to test my skills as a game designer by not using those crutches. I wanted a game that would either stand or fall based on it's own simple, no frills premise. It is OK if you don't like the game or find it fun! I totally respect that. Games are subjective like any other creative pursuit.
CONTROL TIPS: Since this is a mouse skills game it was always designed to be played with a mouse or tablet. Does this limit potential player base? Yes--but it was an intentional choice. It will be a lot harder on laptop touch pad or keyboard. I can't do anything about that. I enjoy mouse skills games and I've made a few because I like them and like to try and improve the genre.
SCREEN TIPS: To address the issue of mouse cursor hitting edge of screen mostly it is out of my control because it is inherent in the way the flash player and web browser work. The best solution may be to use the expand game button in the top right here on Newgrounds to make the area larger. This may make the game run slower I'm not sure.
MEDALS CONCERNS: A lot of you are complaining about the medals hardness. There are actually only 2 of the 23 that are incredibly hard. I put these there as insane motivators because I did actually have a few players playtesting that were operating at that level to get 200+ star streaks. The rest of the medals are attainable and were attained during heavy play testing of this game. You either have the skills or you don't--not sure what else to say. :D
Thanks everyone for leaving me your reviews (good or bad!) I just wanted to put a lot of stuff down here so I didn't have to address it piece meal over pages of reviews.
Best regards,
Dave Evans
Hybrid Mind Studios
UPDATE: v1.0.1 on November 8th, 2010
Made some changes based on some of the good feedback I've been receiving here. I've adjusted (limited) the distances that seekers and spikes activate against the player on later difficulties, I lowered the number of spikes and seekers that spawn on later levels, I adjusted the damage amounts per type of impact a bit too. Exploding blue star tips now do as much damage as seekers. Before they did as much damage as hitting a whole blue star. I also change the energy recharge rate so that the "training wheels" period now lasts just a few difficulty levels before running into things will definitely kill you fast. Thanks again for all the great feedback and constructive reviews everyone!
UPDATE: v1.0.2 on November 9th, 2010 - Fixed bug where you could start multiple sessions of the game via spacebar or play button. (Thanks for the report p00rleno!)
Reviews
Rated 3 / 5 stars November 4, 2010
Decent
It's overall a good concept for a game. Though, I don't believe that the execution was as good. It started of fairly easy and became to hard to fast, wasn't much fun when it got difficult. The only other downside was the spawning of start and enemies, you would me moving around when suddenly and "ouch" sign pops up because a star or a red dot has spawn directly in front of you without any notice. Same thing with the cones, you'll be maneuvering the character around when it spawns and impales you, not very fun then.
I wonder if you couldn't tell where the obstacles were going to spawn because your computer was laggy or busy with other things? There is supposed to be a warp in indicator for each object to provide fair warning. It's possible that the hardware you are using is too slow. If you read this and feel like PMing me your computer specs, browser, and operating system type I'd love to know!
Rated 3.5 / 5 stars November 4, 2010
not bad
the concept is pretty original. The music was quite annoying though.
Graphics are okay, but pretty simple and could do with more varied colours.
The gameplay is relatively fun and unique, although can be quite difficult.
Hey thanks for the balanced review! Luckily I provide a mute button for the music so you can rock out to your own favorite avoiding tunes!
Rated 4.5 / 5 stars November 4, 2010
Fun
Though star spawns should probably be more clearer=/ hit a few cause didnt know they were appearing.
If you read this send me your computer specs over PM along with browser and operating system. I'm wondering if people whose computers had too many programs open or are not fast enough aren't seeing the warp in warnings. I definitely made notifications as to what was appearing where but if the computer is slow it will drop frames probably. Sorry you ran into this. Thanks for playing!
Rated 4 / 5 stars November 4, 2010
Pretty fun
It takes a few rounds to get used to the gameplay, but once you do, it's fun and unique.
It's also surprisingly difficult even once you get the hang of it. Some of the badges are absolutely brutal!
It was also a little tedious and it gets old fast.
hey thanks for your thoughts--makes sense what you are saying and it is good to read.
Rated 3.5 / 5 stars November 4, 2010
Somewhat Decent
The game concept was interesting enough, its always nice to get something unique.
Im surprised of as to how many medals this game has! definitely a shocker.
The game however has somewhat lousy music (not because its classic music that's about 8-bit but because its such a short loop and gets repetitive and annoying easily)
So as an overall the music needs work, color schemes would be nice (only having red can be .... an annoyance) and the character could probably use a faster speed to catch up with the mouse a bit more. Difficulties would be nice too.
7/10
4/5
Yeah the red-heavy palette was a risky decision for sure. I dig it but I can see how it might grate on some. Sorry the music got old for ya but what can I do? :D Thanks for leaving your thoughts though about the control speed. As far as number of medals.. well it was my first game ever with medals so I thought it would be fun to go all out for the players here. I spent a lot of time thinking about them, implementing them, and testing them. Thanks again!