Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.15 / 5.00 16,906 ViewsLog in to save your medals! Don't have an account? Create one for free!
Use your enemies to destroy as many blue stars as you can!
NOTE: I do like to try and respond to everyone's reviews at least to say thanks. After 100+ reviews though I want to address a few themes here in my commentary that I likely won't address any further in individual responses to reviews.
COMMENTARY: My design goal with AVOIDAL was to create a mouse skills game with a fun and unique core mechanic. The point of the game (if there is one to any game) is entirely about highscores and testing your skills as a player. I also thought about classic arcade games from the 80s like Robotron, Yars Revenge, Frogger, Pac Man, Asteroids etc. None of these games had upgrades or shops or power ups. Are those things fun? Yes no doubt they are--sometimes I enjoy them too. I worry that these days upgrades and the like are often applied like some kind of placebo snake oil onto games lacking a fun core mechanic. I didn't want to do that with AVOIDAL. I also wanted to test my skills as a game designer by not using those crutches. I wanted a game that would either stand or fall based on it's own simple, no frills premise. It is OK if you don't like the game or find it fun! I totally respect that. Games are subjective like any other creative pursuit.
CONTROL TIPS: Since this is a mouse skills game it was always designed to be played with a mouse or tablet. Does this limit potential player base? Yes--but it was an intentional choice. It will be a lot harder on laptop touch pad or keyboard. I can't do anything about that. I enjoy mouse skills games and I've made a few because I like them and like to try and improve the genre.
SCREEN TIPS: To address the issue of mouse cursor hitting edge of screen mostly it is out of my control because it is inherent in the way the flash player and web browser work. The best solution may be to use the expand game button in the top right here on Newgrounds to make the area larger. This may make the game run slower I'm not sure.
MEDALS CONCERNS: A lot of you are complaining about the medals hardness. There are actually only 2 of the 23 that are incredibly hard. I put these there as insane motivators because I did actually have a few players playtesting that were operating at that level to get 200+ star streaks. The rest of the medals are attainable and were attained during heavy play testing of this game. You either have the skills or you don't--not sure what else to say. :D
Thanks everyone for leaving me your reviews (good or bad!) I just wanted to put a lot of stuff down here so I didn't have to address it piece meal over pages of reviews.
Best regards,
Dave Evans
Hybrid Mind Studios
UPDATE: v1.0.1 on November 8th, 2010
Made some changes based on some of the good feedback I've been receiving here. I've adjusted (limited) the distances that seekers and spikes activate against the player on later difficulties, I lowered the number of spikes and seekers that spawn on later levels, I adjusted the damage amounts per type of impact a bit too. Exploding blue star tips now do as much damage as seekers. Before they did as much damage as hitting a whole blue star. I also change the energy recharge rate so that the "training wheels" period now lasts just a few difficulty levels before running into things will definitely kill you fast. Thanks again for all the great feedback and constructive reviews everyone!
UPDATE: v1.0.2 on November 9th, 2010 - Fixed bug where you could start multiple sessions of the game via spacebar or play button. (Thanks for the report p00rleno!)
Reviews
Rated 5 / 5 stars November 7, 2010
DIOS!!!!
a exelent and adicting game
un exelente y adictivo juego XD
Rated 5 / 5 stars November 7, 2010
i cant AVOID this game
so addictive i cant avoid playing it!!!
its simple addictive and a great idea.
everything I look for in a game is right in front of me O_o
Rated 5 / 5 stars November 6, 2010
Top Notch
This game is like crack cocaine. How the heck did you manage to make a game so addictive? I don't even know where to start heaping praise on this game. The gameplay is so simple, yet the game itself is incredibly complex and difficult. I literally played this one for over an hour before I realized I wasn't logged in, so none of my medals saved! The graphics, sound effects, and music all captured the feel of a 1980's 2-bit video game to a tee. I could see this as being a game I played on my old Atari or Commodore 64. Again, I'm really trying to find something negative, or something that needs improvement about this game, but I just cannot do it.
This is a game that cries out for a sequel that adds extra features, like a timed mode, targets, etc. But even then, I wouldn't suggest making any wholesale changes. This game is perfectly simple and simply perfect. I am a tough grader when it comes to reviewing games, but you really deserve a 10 for this one. Give yourself a pat on the back. You deserve it.
Rated 5 / 5 stars November 6, 2010
YEAH!
Best game ever! How did you even make this?
Rated 3 / 5 stars November 6, 2010
Not bad, but...
It needs a bigger goal! This game just seems endless..:( Here are some ideas to improve the overall game play.
-Levels, skills, weapons?
-A target amount of enemies to kill before a time limit? (Each level should have a different goal).
-Surviving an amount of time?
I really like the sound effects. The music was...alright. The background was okay. Please make a second version with some improvements, I look forward to playing that...:) I rated 3/5, 6/10.