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Credits & Info

Nov 3, 2010 | 9:42 AM EDT
  • Daily Feature November 4, 2010
  • Weekly 4th Place November 10, 2010

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I'm a Survivor 5 Points Survive 3 waves in the unlockable survival mode.
A UEN Commander 10 Points A medal given to UEN generals. Complete Stage 3.
Bloody Hybrids 10 Points Eliminate 125 Hybrid targets throughout the campaign and survival mode.
Medal of Honor 10 Points A medal given to the bravest of UEN fighters. Complete the campaign
Lord of War 25 Points Unlock all weapons, abilities and units in the unlockable survival mode.
I'm Deus Ex Machina 50 Points Survive 10 waves in the unlockable survival mode.
Never Give Up 50 Points Have Yuki to Rick'Roll you over the radio.
Adventurer Secret Medal: Unlock this medal to view its details!
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Author Comments

Echoes is an action-strategy game. It's set in an extensive universe on a torn Earth almost three-hundred years in the future. It joins the famous real-time strategy genre with many elements from the third person shooter genre, in a side-scrolling environment.

Please note this game is loaded with action, and may load on your cpu. If you have any slow frame rates try to lower the graphic settings. Also note Echoes is a heavy story-teller, with scenes and dialogues. If you're in only for the action, there's always a skip button in the corner.

Follow echoes on facebook: sgame/
More about the universe:

Combat mode:
- Mouse - aim, shoot
- W,A,S,D - movement
- Shift - sprint
- Q - command, drag for select units
- E - action circle
- 1-6 - activate abilities
- Z,X,C,V,B - select weapon
- Space - switch to Strategy mode
P, ESC - Pause game
Strategy mode:
- W,A,S,D - camera movement
- Shift - faster camera movement
- Mouse drag - select units
- Mouse click - order units to move
- Ctrl + Mouse click - order units to attack-move
- Hold shift while selecting units to select additional units.
- Space - switch to Combat mode.
- Ctrl + 1-5 to group a few units together.
P, ESC - Pause game



Rated 4.5 / 5 stars December 23, 2012

doesnt load for me, but judging by the comments, it must be good. 4 1/2


Rated 4.5 / 5 stars November 3, 2010

Too much stress.

In RTS mode, your character should fire and move like the rest of the AI, instead of simply standing there and waiting to be shot. Also, the weapons are a tad weak. Even the basic grunts are ridiculously hard to kill, and an entire swarm of 6 to 7 soldiers can't kill the enemy easily. I seriously think that you need to work on that.

On a brighter note, you did a fantastic job with the game. Great art and animation, and intriguing storyline. Gameplay was flawed but still a blast. Good job, waiting for Part 2.

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Rated 4.5 / 5 stars October 14, 2012

cool game

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Rated 4.5 / 5 stars November 14, 2010

A question

How do you get Yuki to Rick'Roll?

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Rated 4.5 / 5 stars November 3, 2010

An action/strategy hybrid not to be missed!

Echoes: Act 1 sets the groundwork for a sci-fi action/strategy epic that has a lot of promise. Aside from a few control hiccups and a wooden plank for a main character, Echoes: Act 1 is a prime example of brilliant gameplay and first class production design.

Story/Characters: 6/10
I'll start by saying that it's not a bad story. But it's by no means a good one either. Sure it's got loads of epic opportunity, but it just feels so... trite. The characters are awfully stereotypical of a sci-fi flick and General Dem feels like he's a hybrid of every sci-fi hero out there all stuffed into that manly suit of his. The story is highly predictable and the script can get irksome, especially when General Dem gets melodramatic.
With that said however, i am aware that the story is only at it's first act and there maybe a few good plot twists on the way with more room for character growth. Fingers crossed.

Gameplay: 9/10
I've always been a fan of strategy/action games like the Uprising series. The game has dual modes which work wonderfully in tandem, but can get a bit hectic at times as everything is in real time. Strategy mode allows you to build and manage a base of operations, as well as allowing you to issue commands to everyone but your main character. This works well in most cases, but having to run after your army after sending them away can get tiresome.
Combat mode has you running around as General Dem (a master chief replica on crack) who has special abilities and a habit of getting tossed around like a ragdoll when facing mortar teams. One of my favourite features here is the ability to select units and issue basic commands via the command wheel. Its quick, its easy, and a lot of fun.
Micromanagement is hugely impossible in combat mode, and switching to strategy mode in the middle of battle leaves General Dem as a sitting duck. Macromanagement then becomes key to keeping a fighting force at the fore. In other words, jumping back and forth between the modes to train and then send the new recruits to the frontlines.
Controls are generally tight, but sometimes General Dem's weaksauce rifle gets jammed and its hard to notice with all the chaos till minutes later when the smoke clears and you realise he isnt firing even when your finger is clearly on the mouse button. The mouse scroll issue where the page scrolls with your weapon change, can get hugely annoying so i recommend memorising the alternate keys for weapon selection.

Graphics/Design: 10/10
This game is pretty! The explosions are glorious and the salvos of photon hitting the ground is always a treat. Characters looked varied and identifiable (even the minor ones) and everything is well drawn. Animations are awesome. I love watching buildings pop from their pods after they hit the ground and combat gets hugely entertaining in bigger skirmishes. Cutscenes are a little draggy, but otherwise very well directed with some ticklish moments.
Production design is tiptop. Game menus and interface look good and sleek, but sometimes get in the way. Radio chatter clogs the screen and certain functions are a little out of the way like the repair and sell tools.

Audio/Music: 9/10
This game excels at providing a hollywood experience with great voice acting and crisp sound effects. The interface announcer, the sound of gunfire, explosions and even the hiss and crackle of radio chatter gave the game a fantastic atmosphere.
Music was suitable but forgettable with the possible exception of the credit roll.

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