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Zombies - Surrounded

rated 4.01 / 5 stars
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Adventure - Other

Credits & Info

Oct 30, 2010 | 10:40 AM EDT

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Author Comments

Your name is Lance Greenly, and you are lucky to still be alive. You wrecked your car somewhere in the outskirts of town, and luckily, a survivor has come to your rescue. You're stranded in an abandoned house. There is no explanation of what is happening. The only thing that is clear - It's not normal. Will you be able to survive through the night?
The right click menu in the game allows you to set brightness, and quality buttons can be found in the menu. Medium or low quality is recommended. Using high quality almost guarantees poor game performance.
Please play the first game, "Zombies - The Beginning" if you haven't already!
*To view the un-official walkthrough, visit my userpage!*
Thanks to Arcadebomb for sponsoring!
Please vote, review, and *****recommend to the Zombies Collection!*****
Dim the lights and enjoy the game! Also, Happy Halloween!
Edit: Thank you so much for the daily first! I can't believe I won!
Guys, I'm glad most of you like it... but I can't make this game itself longer.
I promise my games in the future will be longer though!!!
Also, this was all done with a mouse! Not a tablet!



Rated 5 / 5 stars

Spooky sir. Quite.

:P I actually came to a good reasoning while I played this.
"Alright. Take hand off of the space bar. Somethings either going to attack me, or it's not. Whoopie. Chill and play all day!"

Which is why I'd like to suggest that you put a delay timer into some of those time event areas next time. ;) I was pretty much waiting for that kid to jump out of the bed with a thirst 4 mah brainz until I realized that you weren't using one to trigger the time events.

I was also ready to give him a fistful, but that's beside the point. xD
For the very nicely done spookyness, you get a ten.
By the way, good choice with the bones in the garbage area.
That was a very nice touch...
But I have one question... dude, why would you have him break the glass window rather than going for the door? I mean, he has an axe... and isn't the window usually just... a bit louder? xO
I mean, unless you peel the glass away shard by shard...

That aside, now that my ridiculing is over with, :P nice job.

MichaelJ responds:

You have to think about that more carefully. He doesn't know if the door goes to another room, or outside. It might be blocked by something (a fallen tree outside perhaps) and he wouldn't want to break down the door and make all that noise because then the zombies would probably find him and either come through the door, through the hole in the floor, or the window themselves.
The window was the only clear way out.


Rated 5 / 5 stars

Creepy, spooky

great acting, animation and graphics! the music and ambience is amazing. :D


Rated 4 / 5 stars


The mood was good but it seemed like there wasn't enough continuity in it. For example the house looked a little bigger on the outside but thats easy to forgive. What wasn't easy to forgive was how quickly Anna went from bite victim to zed head, but the guy who wrote the journal obviously didn't turn nearly as quick.

Also, I had to do the shooting bit one extra time cause it didn't register a hit at center mass on one of the zombies coming in on the right.

Other than that though it was good if only a tad short.

MichaelJ responds:

First of all, the man in the journal wasn't bitten. (If I ever make a prologue I'll explain more)
And with the shooting part, the trick is to take your time on each shot. If you are just slinging the mouse around, you aren't going to hit all of them. (The gun is harder to use and more realistic than guns in other games)


Rated 4 / 5 stars

What they said.

The game was creative overall because you had a point & click mixed with a shooter and quick time event. The only problems I had was with the sniper part because why does it keep going if it only takes one zombie to lose? Couldn't you have just put the retry screen as soon as one zombie runs offscreen past the reticule to help save the player some time? I kinda got frustrated with having to wait and retry because I didn't know you could shoot them anywhere to stop them. Maybe in another creation, you could have the undead require 2 body shots with a leg shot making them have to crawl; the cutscene when he blew the zombie's head off was cool though even though it implied that every zombie had to be killed that way. Finding the ax handle was also kind of annoying with all the buckets and jars sitting everywhere. It was clever to put it the puzzle pieces where you put them, but again, the ax handle made me want to quit early as well as why others gave reason to quit. I liked the concept, but overall you kinda just left the player at a cliffhanger where a quick-time event could have taken place but I can understand why you stopped it the way you did, seeing that the puzzles were a little challenging. Good work though.

People find this review helpful!
MichaelJ responds:

I did plan a press space event and might implement that into a sequel (in the beginning of the game) if I do end up making one, that is.


Rated 4 / 5 stars

Great work so far

Kinda short, but you definitely left me hungry for more. The atmosphere was VERY spooky