Be a Supporter!

Project Wasteland 0

Score:
rated 3.93 / 5 stars
Views:
43,882 Views
Share Links:
Genre:
Adventure - RPG
Tags:
furry
demo
rpg
fallout

Credits & Info

Uploaded
Oct 28, 2010 | 7:49 PM EDT
  • Daily 5th Place October 29, 2010

If you liked this, check these out!


Author Comments

Just read stuff in the preloader :D

Reviews


KydusTheHedgeKydusTheHedge

Rated 4 / 5 stars

Finally!

I've been waiting a long time for this release, even if it is still technically a demo. And, it was all I expected and more since your last playable demo. The new scenarios were sweet, and I enjoyed tangling with all the new types of monsters. Awesome stuff aside for a moment, I do have a complaint. I'm sure it could be fixed by adding better weapons, but as it stands player-controlled melee is severely underpowered compared to ranged combat. I've played through this version twice, the first time putting all stat points into PER and skill points into Firearms. It was great, difficult at times, but pretty easily doable as long as I thought before I shot. I think I only died once or twice before I got to freeplay. On my second runthrough of the game, I put all stat points into AGI and skill points into mellee till it reached 100%, then the rest into medic. And... I still haven't beaten it. After so long the sledgehammer just doesn't cut it. I've gotten to the last two scenarios, and I could probably beat downtown with a lot of strategy and a bit of luck, but I don't think I'll be clearing spider's nest with a melee-oriented character. At least not without weapons beyond the sledgehammer or one more AP. Which would be awesome.

Having said all that, I don't know if you intended ranged to be far better than melee, but some exceptional melee weapons in the last shop would be most welcome. Also having a way to increase AP would be nice, but I could see things getting way out of hand if you could.

Also, I found some glitches for ya. The first one was definitely odd, but nothing game-breaking. During one of my many attempts to beat spider's nest with my hammer-happy raccoon, one of the black team raiders was near the middle of the stage, and he walked toward the left wall. But he didn't stop. He walked completely through it and out to the other side, then stopped. So far that's only happened once. The second glitch is similar, but it was at the ...2nd(?) Junkyard scenario. A blue team raider with an AR walked toward the bottom of the screen, and kept going till he went of the screen completely. That froze the game. All the menus and buttons still worked so I was able to quit to map, but no one could move or take any actions after he did that. The third glitch was at the last Junkyard scenario, and a blue team raider with a SG walked a normal distance, then froze. No one could move or do anything again, but I was still able to quit to map and start over. Finally, I don't know if this is really a glitch or not, but it has to do with the encumberance system you added. It's a nice touch, but it can be utterly defeated by just running around after a battle, gatherenig things, putting them all into one bag, then when everything is in it hitting take all and leaving with all the loot. I've managed to get away with about 395/150 weight in spoils so far. Also of note, when you are fully encumbered, I noticed the take all button doesn't work if you try to get more stuff, but you can still drag n' drop the items into your inventory individually and still get it all. And another thing, I recall reading somewhere in-game that picking up loot is supposed to take AP, but it doesn't. Wait, one more thing. I noticed if you run out of ammo in a clip, you can swap to another gun, use it up, and then swap back and the first gun will have automatically reloaded, free of AP charge. Dunno if you meant that, but it'd be more difficult and interesting, plus giving more incentive to melee if oyu still had to manually reload after swapping.

Lastly, a rquest. Legendary handgun please :D? Hope I've helped, and I'll continue to report anything major that I come across. There's still lots of experimenting to be done on hell and chaos mode. And I gotta get that OverKill gun :) And I'm nearly out of characters, so... Absolutely amazing start, I hope you get some of that stuff ironed out, and good luck with your next release!


People find this review helpful!

avengerOUavengerOU

Rated 4 / 5 stars

wow

it's fallout 1, 2 clone +_+!!!



AssultbulletAssultbullet

Rated 4 / 5 stars

Sigh

Very well made. I'll give you that.

I'm not a 'hater' per say. But why the furry? Cmon.
Thumbs up to everything else though.



RogerURogerU

Rated 5 / 5 stars

Fallout 2 style

Very nice fallout tribute. Much enjoyed



IchiroKeisukeIchiroKeisuke

Rated 3.5 / 5 stars

Well Though.but....

you didnt approach it properly it lacks a storyline wich i fine a bit downing -1 point
some slight chance that im not alone in this fight -0.5 points
setting and graphics give a etchy feel that makes one not want to play (graphics still are well drawn however.) -0.5 points
to easy and no difficuly button :( -1 point
very well effort +4.5 points
nice preloader +0.5 points
overall orginization and extra features +1.5 points
=7 points
overall you still have some good skill at flash but approached wrongly I also reccomend tastier music(maybe a music button...)
I know stuff like this takes a long time to make but were also very willing to wait for a good release...