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Hyperspace War

Score:
rated 4.42 / 5 stars
Views:
5,237 Views
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Genre:
Action - Shooter - Multidirectional
Tags:
shooter
war
space
alien

Credits & Info

Uploaded
Oct 28, 2010 | 8:41 AM EDT

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Author Comments

Fight 10 different enemies with your well armed space ship in the abyss of hyperspace.
Buy and upgrade your weapons as well as your shields, armor and engine to stand as long as possible the horror of war.

arrow keys or wasd : move ship
left mouse button : shoot
mouse : aim

Version 1.2
- decreased spawning enemies
- enemies no longer got unlimited
weapon range
- decreased upgrade costs
- enemies no longer spawn near the ship
- fixed the Upgrade PopUp error

Reviews


ErichoEricho

Rated 3 / 5 stars

The good and the bad

The good - The graphics aren't that bad and it does seem like you're putting a lot of space. The designs of the enemies are pretty creative. It's often a good idea to have a mute button for things. You can learn through training the right way to aim those blasters because they're not straight (more on that later). Congradulations on getting such a high score with something with few views.

The bad - You do need to work with shading because some of the colors look a tad off. It looks a bit dated given modern Flash standards. The controls seemed to not work that well because I couldn't tell half the time where my blasts were going to go. There could be more detail in the background too.



acdimalevacdimalev

Rated 3.5 / 5 stars

Hey, neat.

Basic gameplay is good. I'm very happy to see a keyboard & mouse shooter.

First, I think the screen is stretched. Could you please review the game's dimensions and update them on Newgrounds?

Gameplay comments follow:

I see that upgrading your ship speed is part of the game, but the initial ship speed seems way too slow.

The WASD keys work (great!). I didn't realize this because the on-screen instructions indicate the arrow keys only.

This game could really use a radar. Actually, I think you could zoom in on the player if the game had a radar; that could, in turn, offset the need to speed up the player.

Thanks for the game. Keep it up!