Go!
Go!
Score:
rated 4.30 / 5 stars
Views:
206,370 Views
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Genre:
Action - Shooter - Vertical Flight
Tags:
fantasy
wizard
rpg
spells

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Credits & Info

Uploaded
Oct 25, 2010 | 7:56 PM EDT
File Info
Game
1.2 mb
  • Daily 4th Place October 26, 2010

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Master of Divinity 10 Points Earn the rank of Chosen One
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Master of the Flame 10 Points Earn the rank of Pyromancer
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Master of the Frost 10 Points Earn the rank of Ice Master
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The Triumphant Wizard 10 Points Defeat the evil boss in level 9
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Survival Champion 25 Points Earn a score of 550 or higher on Survival Mode

Author Comments

Wizard's Run is a fantasy game that plays like a top-down shooter.

If you survive the 9 levels and defeat the source of the evil, there is a very difficult survival mode to compete for high scores.

C , X, and Z cast your spells. Arrow keys move. 'Space' to access the spell/skill management. To change spells, click the spell icons in the bottom left.

*EDIT* - "ZXC" controls can also be interchanged with "ASD" and "123"

Hope you enjoy!

*EDIT* Thanks everyone for the feedback and constructive criticism! I feel I need to add a few notes.

(1) BUG FIXED!(10/27/10) I've submitted a new version that should fix the data storage bugs. Deleting and creating characters should work fine. Thanks to everyone who reported the bug(s). You are awesome.

(2) Tons of people wish there was no level cap at 15. This may have been a design flaw on my part, but I wanted there to be a strategy in choosing skills to come up with the "perfect build" for each player's preference. Also the idea of every wizard being exactly the same in the end(with all skills maxed) bugs me. One suggestion I've liked is to have a non-scored version that has no level cap-- that's certainly feasible.

Reviews


Draco-ZDraco-Z

Rated 3 / 5 stars November 9, 2010

Decent

At first, I didn't know how the upgrade system worked. I thought I was upgrading to new spells, when I was just adding the passive effects. But after I understood how it worked, I started to enjoy it a bit more.

I understand what you were trying to do with the level cap, but I think it's too low. Hopefully you add a 'cap-less' mode soon, because I'd like to try out everything in the game without having to play it over and over just to level certain skills.

It may be just my internet settings, but my save slots delete themselves after I refresh the game.



ChronoNomadChronoNomad

Rated 3.5 / 5 stars November 9, 2010

Good...but far from great

As was previously mentioned, this game is an enjoyable time waster. For a while. Then it just gets boring. After completing the Pyromancy spells and beating the end boss I have to say, that's plenty for me. I *could* go back and master the Frost and Divinity tiers. I *could* play the Survival mode. Truth be told, though...I just plain won't. I have no desire to play this after beating the boss, and while I am a little sorry to say that, I simply don't desire a replay. Lack of any kind of coherent story didn't help. I can accept the lack of plot in the name of gameplay, but I generally prefer something with a little more meat on its bones.

The graphics lack variety and aren't anything special in all their 8-bit glory. The music kind of takes center stage, and while I enjoy a good soundtrack as I hammer away at evil minions this one lacks variety and loops so frequently that I even got sick of the tunes. It was also mentioned before that the landscape has no variation: it's just grass, grass, and more grass. Dullsville.

The level cap isn't really such a bad idea in my opinion, but level 15 does seem like a really weird place to end the experience gain. Why not something that seems to make more sense, like 25 or 30? I do think that it would be nice to increase the leveling rate a little while raising the limit so that all three magic tiers can be mastered at the very least. To me that just seems like a no-brainer that will easily please all the completionists out there.

The last problem is kind of a big one for me, and that was how much the graphics slowed down the further I got in the game. It was awful, and the game is already a little on the slow side to begin with. By the time I got to level 8 it felt as though everything - main character, spells, enemies - were slogging through a stagnant bog. Considering the simplicity of the graphics this didn't really make sense...even when there were two dozen enemies on screen and I was constantly strafing magic spells to wipe them out.

Overall opinion: 6.5/10. I feel that the work put into this deserves more than a 6, and yet I also think that 7 is kind of generous at the same time. I'm being nice and rounding up on the stars, and really generous by voting 4 out of 5. Like I said early on, I enjoyed playing Wizard's Run through the boss. Good luck, and I hope you see these critical reviews as a challenge to ramp up your mad skills! Peace.


People find this review helpful!

ArawanachArawanach

Rated 4 / 5 stars November 9, 2010

cool

a lot of fire and ice spells are similiar, but the fact that a lot of fire spells can do more damage and ice can slow foes, they get some complete different styles and strategies. Devine seems really different then the others considering that it hits just one enemy with the standard attack and judgement has shorter reach than armagedon and blizzard. Still it has some imobolizing effect and heavy damage.

Overall... the game is a bit to easy to complete... except that survival thing... that could drag out a bit.



Little-RazLittle-Raz

Rated 4 / 5 stars November 9, 2010

Fun timewaster

It was fun. I love games where oyu can choose your own skills like this.
I don't have much to say except I found a little bug you might want to fix.
I have a level 14 pyromancer
and a level 15 Ice master.
If i create a new file (an aprentice) and then quit, start pyromancer, quit and start ice master and then quit and start my aprentice again, he has all the spells from the other 2:)

Pretty easy game when you cheat like this:P


People find this review helpful!

Devil-trainerDevil-trainer

Rated 2.5 / 5 stars November 9, 2010

...Yeah.

First of all, vague instructions. It says "Enter the menu to change spells." How do you do it? Enter the ability and then LEFT CLICK ON THE ONE YOU WANT TO CHANGE. How about making this a LITTLE more clear?
Then, there's the lack of variety. Other than amounts of enemies, it's very little change. Using the spells? Let's see...
"Chosen One": Spam the hell out of Judgment
"Pyromancer": Triple Fireball says "hi".
"Ice Master": Spamming Ice Bolt (which is EXACTLY like Firebolt, but slows your opponent down a little. What the hell...?)
Then, the lack of scenery. At least make it a cave that you enter or something instead of just walking outside...
Also, you might want the enemies (rarely, perhaps) drop potions (red for half health, blue for half Mana, used when picked up). I found myself low on mana more often than I found myself low on HP and when I WAS low on HP, I was generally low on Mana as well. Add the fact that the healing spell, even with the power ups to lower it's Mana cost, costs a truckload anyway.
Then I had a problem with the level cap, which is 15. This makes it, in theory, possible to be a master of 2 elements (assuming you make sure you just pump in the stats for the right spells all the time).
Also, it says "reduces recast time for all spells." What does that mean? All spells in the GAME or all spells of that particular element? Also, if it's the former, why even have spells that lower for that particular element? Even if you're going to master that element, you'll find yourself mastering spells that lowers for all spells as well as raises your Mana/health/regeneration.
All in all, good idea, dull game.


People find this review helpful!