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Credits & Info

Uploaded
Oct 25, 2010 | 2:27 AM EDT
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Medals

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in Youtube.com.

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg rounds.com/news/post/5313 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = =
...to all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

= = = GAME DESCRIPTION = = =
You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg rounds.com/news/post/5306 60
HINT SHEET: http://revolverroach.newg rounds.com/news/post/5303 3

Reviews


mikaelmessmikaelmess

Rated 4.5 / 5 stars

same with me only 24 hours i stayed up all night



undeadwarri0rundeadwarri0r

Rated 4.5 / 5 stars

-_-

yea stuck at tower.
im horribly confused as to what "BBBB" is...back back back back??????
great game though..love to see another


People find this review helpful!

Proff3sionalPirateProff3sionalPirate

Rated 4.5 / 5 stars

Great

This game has been played by me for approximately 20 hours. This is a greater amount of time spent playing a game then most modern $60 console games. I've played through all the way twice. The first time I played it I got bored 1/6 of my way into the game. I just simply could not get into the game, but the second time I played the game I played all the way through. I think if you had dumbed down the game I could've enjoyed it the first time I played, but dumbing it down would not have made it so enjoyable the second time I played. I only have two complaints. The first one is that I don't think that the CQB class should be able to use ALL melee weapons without the reduction. My second one is that SMG weapons should be buffed to have a higher amount of damage per AP. Other then that everything is nice. The enemies have a good variance, the aesthetics are pretty, the sounds match, and much more.



alt3rnativ3alt3rnativ3

Rated 4.5 / 5 stars

Best Madness Game To Date!

this is by far the best madness game i have ever played! im just really stoopid cus i spent 3 hours trying to find the second key... much less trying to find the nvg's haha but overall i loved it keep up the good work.

btw the gun glitch is still there.. like after the savior battle if you die only the 2cqb and the heavy lose their guns.. i advise saving right befor the savior battle just in case..

also theres a glitch with the smoke/flash nades because i sent one smoke out and couldnt finish the battle due to everybody missin every shot please fix thanks!



liuslius

Rated 4.5 / 5 stars

Very good game

Nice to see that even from the Madness Series, a great game was made from using the ideas of the game. Wonderful game play, but try to go up a bit on the story mode.


People find this review helpful!