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Madness Retaliation

rated 4.47 / 5 stars
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Strategy - Other

Credits & Info

Oct 25, 2010 | 2:27 AM EDT
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = = all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg 60
HINT SHEET: http://revolverroach.newg 3



Rated 4.5 / 5 stars


one thing when you use a smoke the game glicthes sometimes and end up makeing the enemys invincable and the zombie move bloodlost its total over kill but other then that good game ^^b


Rated 4.5 / 5 stars

omfg mate..

DAMNN this game is far more complex than it looks. I'm busy for hours now, i finally have 100% so now i can battle final boss. But i did something very wrong my armour settings (by this i mean armour combinations with the characters) where perfect and i changed it to see whats best. Now i die to fast, that sux. Have to get back the old combination..

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Rated 4.5 / 5 stars


If the odds of the enemy's attacks were a little easier id rate it 10/10 i understand it was suppost to be challenging... but, i was stuck on a few battles like 8 times each! but even with that stupid side, THIS IS A FUCKING BADASS GAME!!!

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Rated 4.5 / 5 stars

Spectacular, but.

There were certain aspects of the game that weren't explained either in the game, or in the descriptions of equips. This mainly pertains to Hank's gear. It gives a TON of AP, but neither the armor nor the headwear says that it's supposed to. hank's shadow step ability isn't exactly explained well, while the clown head's bouncy effect explains it perfectly well. Hank's shadow ability doesn't state "max movement same as current AP" like the clown head does.
Another thing, Hank's deflect ability for melee weapons is WAY higher than 50%. Over the course fo the game I had it in effect, it deflected maybe 90% of all attacks. This became especially clear in the clone fight. Clone Hank and my guy with Hank gear on had a back and forth volley of TEN switchbacks, TWICE in a row. The astronomic impossibility of this happening with 50% deflection isn't even close. Other than Hank's gear being rediculously overpowered and not described in it's full worth, GREAT GAME!
-Amazing tactics and weapons
-Started out easy, had a very nice learning curve
-The gear was interesting and balanced in most ways.
-Hank's Gear
-Too many grenades (I used one per fight and I didn't run out EVER. ended the game with about 20 of each, seriously?)
Overall Great game, will wait patiently for sequel :D

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Rated 4.5 / 5 stars

Awesome game!

I'd like to say though some times it's hard to move around when you're fighting, and I think the arrow keys would help a lot. Also, I'd like to add that the weapons on this game rocks hardcore!