Be a Supporter!

Credits & Info

Oct 25, 2010 | 2:27 AM EDT
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

If you liked this, check these out!

Plenty more like this here!


Log in to save your medals! Don't have an account? Create one for free!

Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = = all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg 60
HINT SHEET: http://revolverroach.newg 3



Rated 4.5 / 5 stars

Awesome. Needs a sequel.

This is one of the best games I've played in a while. My only big complaint is that I keep getting hit with a bug on the last boss fight where the background goes white and the enemy's smoke bombs won't wear off. Other than that all it needs is more customization (Equipment, class changes, etc.), but that can wait until MR2.

People find this review helpful!


Rated 4.5 / 5 stars

how do i get to the dna viels in the final tower

what it's says up top, but still really cool game


Rated 4.5 / 5 stars

Quick question, WHERE is the LEVEL 2 Key Card?

People find this review helpful!


Rated 4.5 / 5 stars


this game is excellent. i was hooked instantly!
with a little code tweaking it'll be perfect.
after i got to about 80ish % (around the clown boss) nearly every shot from both my guys and the enemy's were a miss.
im talking like one hit between us out of 20.
shame, i'dve like to seen this one through.
either way KEEP UP THE GOOD WORK!!


Rated 4.5 / 5 stars

I'd give this a 10/10 if it wasn't for 1 thing,,,,

First off i haven't beaten the game yet. But i've gotten really far and really stuck so i'm gonna write a review now and maybe get an answer to my problem.
Okay the good: Excellent system here. not a fan of turn based combat but this is addicting and fun that i gotta keep going to see what i can find. At first its boring as hell but it lightens up when you get the Saviors Halo and all spawns are blocks. (i dont care if that a spoiler people will find it out very early in the game anyway)
It also takes awhile before your 4 men are up to par with their opponents and its really fun to get them to that point and enjoy how they evolve.
Also its really fun to find you're equipment and equip it....sounds lame but i enjoy it. Also I kinda built up a little compassion for the 4 even though they dont really have any emotions.

Okay that the good now the bad.
I find myself using ALOT of smoke screen and flashes because i cant reach the enemies with out wasting the very limited AP i get. This isn't that big of a deal but it gets alittle boring and you feel really lame when you use at least 1 of both at least once an encounter. But i actually did find ways not use them especailly with the hook melee weapon its really freakin useful.
Now the second and most biggest problem with the god damn game.
no i keep trying to fucking seperate my self from the exploding zombie clowns BUT THAT DOESNT FUCKING WORK AS THEY KEEP UP!.
Solution use flash bangs
Thats right at some point in the game i couldn't use flash bangs anymore and that causes at least 3 or of the 4 men i have die. I acually restarted the game and got all the way to the clown battle with out dieing! No joke! but that all fucking changed.
Please i didn't mean for the long review but then again this is what a true review is!
I'd apperciate it if some one answers my question on how to beat the clown boss cause i cant find the answers on youtube either its just the finale tower and the Savior battle.