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Credits & Info

Uploaded
Oct 25, 2010 | 2:27 AM EDT
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Medals

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in Youtube.com.

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg rounds.com/news/post/5313 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = =
...to all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

= = = GAME DESCRIPTION = = =
You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg rounds.com/news/post/5306 60
HINT SHEET: http://revolverroach.newg rounds.com/news/post/5303 3

Reviews


jake45128jake45128

Rated 5 / 5 stars

love it but i almost completed it but i didnt know where to go


People find this review helpful!

gangos12gangos12

Rated 5 / 5 stars

Dat ending means that even whit their biggest effrt they got killed by the auditor = THIS NEEDS SEQUEL!



madnessman879645312madnessman879645312

Rated 5 / 5 stars

This is one of the best games I,ev ever played but can you make it so that in the last fight you fight that black flame guy to that would be so epic



rob626rob626

Rated 5 / 5 stars

cooooooooooooool

im addicted to the game its so fun


People find this review helpful!

RaabRaab

Rated 5 / 5 stars

Idk how I missed this game...

...but I'm glad I found it!
I had a really great time playing this.
It has enough difficulty, secrets, content, and everything to merit a 10/10.
(and you will receive no less from me)
Keep up the good work, and I hope to see more submissions like this from you in the future.

OH, and btw... for those of you struggling with the tower puzzle... I feel your pain... I watched youtube videos of people performing the steps to get to the boss, followed them exactly (a room-by-room basis, pausing the video) , and it would seem that its random where the rooms send you sometimes, since I would not end up in the same room as the guy in the vid every single time I copied him.

I know about the DRDUULDBBB and that BBB is supposed to mean back.... but that didn't work for me either...

The only thing that did work was (you know that room that says "ERROR!" to the right of the room with the two static panels?) well I wandered around until I ended up in the room with the two static panels... and went west... and found that it looked like the exact same room I just left, so I went back to the right, to confirm this, and there are indeed two rooms with 2 static panels, (and one replaces the room that says "error!" when you get there a certain way). Now one, last time, from the room on the right, go back west, and you will enter the white room.

(Sorry if this doesn't help you... it worked for me and the shit was really frustrating, since none of the so-called solutions were working)

Anyway... Great game 10/10, loved it!


People find this review helpful!