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Uploaded
Oct 25, 2010 | 2:27 AM EDT
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Medals

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in Youtube.com.

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg rounds.com/news/post/5313 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = =
...to all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

= = = GAME DESCRIPTION = = =
You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg rounds.com/news/post/5306 60
HINT SHEET: http://revolverroach.newg rounds.com/news/post/5303 3

Reviews


ZunyeZunye

Rated 5 / 5 stars

Nice work

Fun to play, good art, nice gameplay.
I would really love that game, if there would be some RPG elements in it.
However 10/10 for that great work.



KelfrynKelfryn

Rated 5 / 5 stars

Woot

my new favorite flash game of all time. i am determined to get 100% but im currently only 61% i almost had to use the hint page you have but i knew it would be wrong and i found out what to do. So infuriatingly awesome


revolverroach responds:

I did want the game to be frustratingly hard at times. That way, when players finally figure stuff out, they feel super awesome. Like beating a Zelda game without checking gamefaqs. good luck on the 100%!


Hicaro91Hicaro91

Rated 4.5 / 5 stars

Finally...

It's a very well made game: finally an innovative chapter of the madness serie!
I give it a 5/5 and a 9/10 for the good ambient musics, the tactical game system based on AP and the rpg impostation about equipments.
Ps: I really need a walkthrough because I became stuck after taking the night vision goggles... also I can't find the lev 2 security pass...


People find this review helpful!
revolverroach responds:

glad you liked it! if you're stuck, take a look at the hint sheet. URL is http://revolverroach.newg rounds.com/news/post/5303 31

There's also a link there to a Keycard 2 Map guide. Hope that helps!


DonDroneDonDrone

Rated 5 / 5 stars

Fantastic!

I've beaten the game and plan to play it again. This is a simple, yet addicting and fun game. The boss fights are hard but entertaining none-the-less. The unique melee weapons kind of bother me but... meh, it works well and it makes it challenging.

I know you probably have gotten enough 'suggestions' on what you should do but I want to state these anyhow. I like the kill team aspect but it would be cool if you could, possibly for this one or another one, make a 'hard core' mode where you play as a single or a team of two. Of course you would have to change the stats and stuff to make it even possible. I got this idea because I loved it when I got a good set of armour that complemented melee fighting, my one character practically took down an entire room full of guys and managed to survive almost all their shots. I would simply play again and again as a lone figure beating the crap out of an enemy base because it would be challenging.

This game is a fantastic game and I plan on playing a few more times before I get sick of it. Hope to see more excellent work like this in the future. Take Care!


People find this review helpful!
revolverroach responds:

i bet you're talking about the Hank armor set. i tried to make it classic Hank one-man army style without breaking the whole team dynamic. teleport + dodge + deflect FTW


ProDOOMedProDOOMed

Rated 4 / 5 stars

good game

I just prefer the standard Madness games


revolverroach responds:

like madness regent and accelerant? yeah those are kick-ass. i need to clock a lot more hours before i can make an action game that slick. glad you tried mine though.