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Madness Retaliation

Score:
rated 4.47 / 5 stars
Views:
2,331,830 Views
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Genre:
Strategy - Other
Tags:
madnesscombat
turnbased
retaliation
action-point

Credits & Info

Uploaded
Oct 25, 2010 | 2:27 AM EDT
  • Frontpaged October 26, 2010
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Medals

Log in to save your medals! Don't have an account? Create one for free!

Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in Youtube.com.

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg rounds.com/news/post/5313 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = =
...to all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

= = = GAME DESCRIPTION = = =
You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg rounds.com/news/post/5306 60
HINT SHEET: http://revolverroach.newg rounds.com/news/post/5303 3

Reviews


UhradihUhradih

Rated 4.5 / 5 stars

One of the best XD

This has to be one of the best madness games I've played so far, difficult but not frustrateingly so. The only part I'm haveing trouble with is finding the auditor... Any help on that would be great XD


People find this review helpful!

AbyssmareAbyssmare

Rated 5 / 5 stars

This game deserve respect

i agree with zooll this madness game is one of the best madness game ever
its a shame that this doesn't have a medal system
but this game is perfect: excellent graphic, music, gameplay, story, and the boss battle is perfect.
10/10
5/5



TenmuTenmu

Rated 5 / 5 stars

Most Enjoyable

Looks like some little kids decided to rate this low because their gaming skills are what is low. This game was excellent. Also, to help out those who have stuck to it and put in effort to get to the tower... here ya go:

*Spoiler Warning* - Contains information that may decrease your enjoyment.
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When you enter the tower, you need get to the room with the a bunch of letters scribbled on the walls. To get to this room you will follow the following to get to this room:
Left
Right
Right
Right
Down

You will see "DRDUULDBBBB" repeated on the walls.
This room will serve as a starting point, just follow what it says with those letters as hidden instructions:

D R D U U L D B B B B, in other words:

Down
Right
Down
Up
Up
Left
Down
Back
Back
Back
Back
-----
By "Back" it means to go in the direction you see your crew walking from. For instance, if your crew comes in from the left side of the screen, go left. If you see them come in from the right side of the screen, go right. So "Back" meaning: go to your "Back".

You will then arrive at the final destination. Hope this helps.


People find this review helpful!

CrashandBurn07CrashandBurn07

Rated 4 / 5 stars

No levels

I like fighting people just as much as the next guy and I love RPG's so that's why this game was a lot of fun for me. Also I liked the change of not having to level up a character. But, the random encounters in the spaces that I've already cleared out are extremely aggravating because my characters don't have levels, so I'm not really gaining anything from it. But it's still eating up my time.


People find this review helpful!

Mishkin13Mishkin13

Rated 5 / 5 stars

A masterpiece of madness

Great work on this game. You definitely have to make a lot of hard gear choices. One thing I noticed though... In some of the lower rooms, is that Dungeon Keeper 2 music I hear in the background? =)