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Oct 25, 2010 | 2:27 AM EDT
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = = all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg 60
HINT SHEET: http://revolverroach.newg 3



Rated 5 / 5 stars

Fuck homework, Madness Retaliation time!

Not even gonna lie, I've spent the last day and a half trying to beat this game. And today I finally did it. And though the Auditor's room was kind of frustrating to navigate I eventually got to have the final showdown with the clones and beat the game. This game was great fun and I look forward to the sequel.
The only problem was I eventually had to scrap my original characters for an all-star cast (Tricky, Stanford (sp?), Tricky Agent & Hank) because I knew that having one guy on my team masquerading around as Hank would help in the long run and it did. I kind of felt it was missing a level up system but the option of just having your suit and weapons do the talking for you eventually got comfortable. The only downside is sometimes I spent awhile looking for stuff only to find in some rooms that 'The Wall is a lie.' There was even some grinding I had to do to get better gear which was probably a little hindered by respawning enemies in rooms. But nothing else gave me greater joy than absolutely raping a squad of certain enemy types I'd had trouble and half and hour before. The game was a whole little turn-based RPG wrapped into 9-10 hours and could easily be a downloadable game on Xbox Live Arcade/PSN. So all and all what I'm trying to say is...
Fuck windows.


Rated 5 / 5 stars

Amazing Game!

This could have easily been on some type of platform like the iphone bro! You should definitely think about putting this out for an iphone app and maybe come out every month with a new map that we can play around with.

Great game bro!

Go Philippines!

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Rated 5 / 5 stars


I used Deimos, ATM agent, Saviour and Tricky.

About 30-50 hits would only hit Hank once.

Hank is the most difficult boss because he REFLECTS ALL KINDS OF ATTACKS.


The preferred weapon to hit Hank should be any weapon not more than 4 hitpoints.

So I gave ATM agent a rapid shotgun and saviour the magnum revolver.

Of course Deimos and Tricky use melee hook and signpost respectively.

Strategy to kill Hank within 30 mins:
- Every beginning of the round, before starting to attack, call smoke grenade. It effectively minimizes the probability of being hit by his Kanata as well as his defensive reflection.
- Use weapons that consume the least AP as you will need to try to attack him rapidly. As your number of items is not infinite at all, you have to win more offense time by using less AP for every attack.
- No matter how you attack him, you can never deal a damage to him of more than 4 points! It implies that even a pistol is "effective" enough to hurt him.
- When Hank teleports just after you assign an attack on him, it indicates that Hank is hit!

I'm done.


Rated 4.5 / 5 stars

Awesome. Needs a sequel.

This is one of the best games I've played in a while. My only big complaint is that I keep getting hit with a bug on the last boss fight where the background goes white and the enemy's smoke bombs won't wear off. Other than that all it needs is more customization (Equipment, class changes, etc.), but that can wait until MR2.

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Rated 5 / 5 stars


omfg i love you this is the best game ive ever played besides thing thing 4 which u also made you are a awesome