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Madness Retaliation

Score:
rated 4.47 / 5 stars
Views:
2,333,732 Views
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Genre:
Strategy - Other
Tags:
madnesscombat
turnbased
retaliation
action-point

Credits & Info

Uploaded
Oct 25, 2010 | 2:27 AM EDT
  • Frontpaged October 26, 2010
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Medals

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in Youtube.com.

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg rounds.com/news/post/5313 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = =
...to all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

= = = GAME DESCRIPTION = = =
You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg rounds.com/news/post/5306 60
HINT SHEET: http://revolverroach.newg rounds.com/news/post/5303 3

Reviews


DravenWinterDravenWinter

Rated 5 / 5 stars

Really good game.

Minus one or two gear glitches I noticed when I first started to play. It was a great game.

Also it be a cool idea to get revenge on the black flame dude as the hank, and company clones.



Zyo-WylderZyo-Wylder

Rated 5 / 5 stars

BAD. ASS.

No game (on here) has ever sucked me in as much as this one did. For real. Most of my day was spent just playing this. A few general tips:

-Late in the game, I find it beneficial to have a pure melee CBD. Or whatever the class name was. Why? It's easier to hit someone with a melee weapon, and the hook is beneficial to your survival. (Plus, there's an item that lets you knock away attacks with a melee weapon equipped!

-On the other side, I find it good to have your Assault with an SMG and a rifle (with the heavy chestplate), so you have someone who can hit, oh, just about everyone on the screen from a good range away without in danger of getting hurt yourself. Invaluable for making safe clown chain reactions, and just generally fighting really tough melee opponents. (He was one of my two who survived the final battle.)

-COVER THE ENTIRE MAP. Can't stress that enough. Getting good equipment is half the battle. Plus, if you don't explore, the assault class remains more or less useless.

Anyway, there's just a few tips. Hope someone finds them useful!


People find this review helpful!

blowed420blowed420

Rated 5 / 5 stars

confusing but fun

this game is very addicting nd fun at the same time only trouble is the keycards but overall great game



shinigamispardashinigamisparda

Rated 5 / 5 stars

Worthy of the Madness Name

As an avid RPG player it took me a bit to wrap my head around the idea that the characters themselves don't level up, but I got a hong of it. The level customization is superb and it's all about exploiting the different classes' advantages. Also, I can proudly say I did not use your guide until trying to navigate the final maze.

The final battle was absolutely hilarious. I would've enjoyed fighting the big man himself, but it was a satisfying end nonetheless. My only regret is that I cannot vote higher than ten stars. Major kudos! Looking forward to more of your work!



DestroyerDanDestroyerDan

Rated 5 / 5 stars

So. Fucking. Awesome.

I say this fully knowing the meaning of what I am saying:
This may be the greatest game I've ever played on newgrounds.

This game is flawless. It has every angle covered, and such awesome gameplay that I've only stopped playing because my eyes and brain hurt from staring at the screen so intensely for the last couple of hours. The constant upgrading of the team keeps your attention hung and is really well paced. The art and animation are awesome and made me double check that this wasn't a krinkels game as it appears so canonical. Also, it's so long (i've been here about 2 hours and have only got 45% through) and you don't get that in too many games these days. If you did this in 2 months then you are a god amongst men,

Love the madness series and this is the cherry on the top of the madness cake.

I honestly don't know how this could be improved in any way.