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Madness Retaliation

rated 4.47 / 5 stars
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Strategy - Other

Credits & Info

Oct 25, 2010 | 2:27 AM EDT
  • Frontpaged October 26, 2010
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = = all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg 60
HINT SHEET: http://revolverroach.newg 3



Rated 5 / 5 stars

THE BEST EVER!!!!!!!!!!!!!!!

BEST GAME ON NEWGROUNDS!!!!!!!!!!!!!!!!!!!!!!!!!!!


Rated 5 / 5 stars

bad ass

iv just finished the game sadly but that was awesome...truly addicting...

to be continued? please do :P


Rated 5 / 5 stars


thats one hell of a lengthy game. took me 5-6 hours to finish with breaks in between. but it was awesome, and the powerup are effective and it did recreate the feeling of watching a madness movie, very well made and if it was released on madness day it prolly would become #1
now excuse me i seriously have to do my hw xD


Rated 5 / 5 stars


This game is awesome! I loved how a single class could be played with many different styles depending on your equipments. This game also introduces team play, something non-existant in most other madness series.

Well I did go through the walkthrough, but didn't use most of it, since i kind of built all my characters quite differently from the standard build. Hank's coat is probably the most IMBA equip ever, with my CQB able to solo all 3 clones(Deimos, Sanford & Hank) alone. He was the tank and "hooker" of my team, equipped with a mere katana(try the method below with the 3:16 sword, total pwnage!) and hook.

After disposing of the 4th wave, my entire team was stunned since i killed the clown last. The 3 clones killed of 3 of my characters and i was about to give up, when i noticed my last CQB continued to remain standing turn after turn. It turns out Hank's Coat(75% chance to deflect) with a armor class of 4(34% chance to block) supposedly grants over a 100% chance to avoid damage.

Deflect actually reflects the damage back to the attacker. Since both Hank's and Sanford's attacks can be deflected, and deflect's counterattack cannot miss, I ignored the walkthrough's advice on taking out Deimos' 1st, spamming flashbang to stun him every turn instead. Deflect quickly takes out Sandford.

My character still got hit occasionally, but a medkit simply takes care of that(I almost never used any of my items for the whole game and ended up with over a 100 medkits and almost 30 flashbangs).

Hank is a pain to kill, with his high hp and his 75% chance to deflect. Suprisingly, the counterattack from deflect, can also be deflected. I got to see my character duel swords with Hank repeatedly until one of them finally got hit. It was like russian roulette with swords! xD Since i had almost an unlimited amount of medkits at my disposal, Hank stood no chance.

With Deimos remaining, i kept him stunned with flashbangs and kept attacking him. With his annoying flashbangs, it took me about 20 hits before 1 of my blows made contact, which easily killed him with his fragile hp.

The only thing i found lacking in this game was that there should be an Undo button, or allow the character to change between modes(moving/attacking), or let players click on the tile with the unit instead of clicking on the unit itself. I don't know if its only a problem for me, but many times i find it hard to move vertically when i'm in the middle of a bunch of enemies. Its also really hard to move to a spot 1 square above a unit, especially if it has a huge hitbox.

A hint to all, dun waste your smoke grenades and especially your flashbangs on normal enemies. They're critical in boss fights. Without them, you're screwed~

People find this review helpful!


Rated 5 / 5 stars

Just Beat IT!!!

Really fun! At the end it was just Hank (the clone) vs. Hank (my character). Also, it took me forever to figure out that the Saucy (Tactical Nuke guys) can only be hurt by the weapon they're holding. Doubling up weapons helped a lot when taking them down. Giving all your guys at least one weapon in common with another of your team can make the difference between a survivable round and an annoying restart because the Saucy just killed the ONLY guy with that gun...