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Uploaded
Oct 25, 2010 | 2:27 AM EDT
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Medals

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in Youtube.com.

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg rounds.com/news/post/5313 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = =
...to all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

= = = GAME DESCRIPTION = = =
You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg rounds.com/news/post/5306 60
HINT SHEET: http://revolverroach.newg rounds.com/news/post/5303 3

Reviews


Leviathan616Leviathan616

Rated 5 / 5 stars

advice

Check Front mission 3/4, its prety much same system, yo can get few new ideas. BTW: i vote for biger map, with obstacles, new weapons, and new kind of gear (backpack, voots, gloves etc)
ANYWAY: AWESOME WORK!



badnorbadnor

Rated 5 / 5 stars

SO COOL

i am having some hard time fining more stuff for my dude but still fun!!!!



StripedyPaperStripedyPaper

Rated 4.5 / 5 stars

very good

Like I said, very good game, but there are a few things that I would suggest for the next installment:

- option to disable the moving between rooms animation
- grid that shows damage area of weapons (and splash)
- have armors reduce damage at a percentage instead of avoid
- some way to implement cover in battles (could be destructable, or only certain weapons can penetrate it)
- make smoke less godly (50% miss rate instead of what now seems like 90%)


People find this review helpful!

InfinityAnonymousInfinityAnonymous

Rated 5 / 5 stars

I loved the ending

That Is not a Nuke! Tech support! i loved that


People find this review helpful!

destructoid17destructoid17

Rated 4 / 5 stars

Best flash game I've ever played!

I've played a lot of flash games but this one beats almost all of them! The game is pretty long and addictive. I like how the exploration is pretty hard and you never know what's in the next room. It's challenging because until you have 100% of the gear, and weapons, the enemies are always challenging and can be easy once you learn the right strategy.

One thing I didn't like was how the customization options were low because it forced you to always give the characters the highest health and AP benefiting gear. I also didn't like the EXTREME amount of backtracking, oh and [HINT] Some walls are BREAKABLE!

I loved the awesome sense of humor in some rooms, (Ghost rider reference... In a MADNESS game!) and how some rooms had a secret like in-Su93RM4NSp4c3J3BuZL0w3rR1GHTC0Rn3R OfM4pAft3rTricKy.. There could be a useful tip to a nice armor in that jumble of text!

Overall, this was the biggest, yet funnest/funniest waste of time I've had in a while!