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Uploaded
Oct 25, 2010 | 2:27 AM EDT
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Medals

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in Youtube.com.

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg rounds.com/news/post/5313 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = =
...to all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

= = = GAME DESCRIPTION = = =
You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg rounds.com/news/post/5306 60
HINT SHEET: http://revolverroach.newg rounds.com/news/post/5303 3

Reviews


YakulYakul

Rated 5 / 5 stars

Cant wait for the second one

I'm surprised no one thought of doing this actually, and it worked much better than i thought it would. My Suggestion is to add difficulty settings which reduce the amount of items you get. I finished the game with 80 med packs I think 40 smokes and 40 flashes. Then again I could have used them more often. I also noticed you could just walk back and forth between maps to heal and not have to use med packs, you should take out that feature so people are forced to use med packs instead.



KingCrowbaneKingCrowbane

Rated 5 / 5 stars

Excellent Game!

A realy superb title! True to the madness series.
Very challenging, you had to change tactics and constantly adapt .
Like in the original animations the characters are allways on the lookout for upgraded weapons and armor. It was really awesome how in the end all your characters where in fact dressed like the ones from the series, who in turn had some very well designed and pretty sweet abilities (Hank and his parrying capability saved the day, as well as JHP ammo) .

You have our thanks and support!
Keep up the good work !!!


People find this review helpful!

Kev1nSanKev1nSan

Rated 5 / 5 stars

yea i beat it but..

the game was epic but one problem with the beating the game medal: i didn't get it!
was there a glitch of some sort because i remember completing the whole game


People find this review helpful!

The4thSurvivorThe4thSurvivor

Rated 5 / 5 stars

Dude, wtf...

The game is SICK. Great gameplay, the classes are prefect, and its everything I wouldve expected in a Madness themed game.
ONE THING THOUGH

WHERE THE FK IS THE LEVEL 2 KEY? I PLAYED FOR 2 HOURS AND CANT FKING FIND IT.



drynwyndrynwyn

Rated 5 / 5 stars

Great Game

This was an excellent game. Strategy played a much bigger role than in other games I have played using a similar theme. (I suspect this was due to the lack of a level up system). I spent several hours getting every single piece of equipment :) For the sequel, I would make the following changes:
1) Make a clear set of rules for the Armor Class. The lack of an explanation was somewhat confusing.(Although I figured it out.)
2) Make the power of the Deimos and Sanford sets comparable to that of the Hank set. It is logical that the Hank set should be the MOST powerful, but the others should be more powerful than they were, which was rather weak.
3) Create more types of "grenade" and other instant use items. AT higher levels, the items were distinguished by how frequently you could use them rather than the quality of the item
4) More 'Upgrade' items. These items (like the php ammo and advanced scanners) were quite a nice addition to the game, and I would like to see more in the sequel.
All in all, a great game.
-Drynwyn


People find this review helpful!