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Uploaded
Oct 25, 2010 | 2:27 AM EDT
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Medals

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in Youtube.com.

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg rounds.com/news/post/5313 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = =
...to all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

= = = GAME DESCRIPTION = = =
You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg rounds.com/news/post/5306 60
HINT SHEET: http://revolverroach.newg rounds.com/news/post/5303 3

Reviews


SporoticusSporoticus

Rated 5 / 5 stars

Fresh!

This game is fresh, I like the originality and the difficulty of the game. I like how you go back to the last room that you cleared when you die. Customization is excellent! Sounds are above par! Sorry, I cant think of any critism for this game =P Hope you make a sequel.



GabuuhhzGabuuhhz

Rated 5 / 5 stars

facinatingg

i win all medals!!!!! yeahhh >:D nice gamee!!!!!!!!!!!!!!!!!! super 10


People find this review helpful!

NeloDanteNeloDante

Rated 5 / 5 stars

Awesome

I played twice, and I want more!


People find this review helpful!

syicosicosyicosico

Rated 5 / 5 stars

medal

what is the last medal?



LineManLineMan

Rated 5 / 5 stars

Satisfactory

Wow. I'm very impressed with this. You sir most likely worked your ass off to make this and in making it you've proven you're a true Madness Combat fan and other fans will love this game.

Characters: You brought a ton of characters from the Madness series from it's characters like Hank, Deimos, Sanford, Jesus, Tricky, the Auditor, even the Sheriff makes a cameo appearance. You brought many of the enemies from the series as well. The only character I think you might have missed (or I might have missed) was the Sun. But no big deal if he's left out.

Weapons and Armor: Excellent amount of there's all sorts of combinations to figure out how to make your team a dangerous force to be reckoned with. Though I'm still missing one set so I may be wrong. I would have loved a Jesus set of armor and maybe the Chainsaw, but doesn't ruin the game still great to play.

I'm glad you didn't chose a level up system cause 1. It would have probably made this game harder. 2. Eliminates grinding.

There's some replay Value thanks to Medals and trying to find all the rooms (I'm still missing ONE room though so I'm still playing) and I'm pretty impressed it takes quite a few hours to get through the whole game, be nice if it was longer but you already probably your ass off on this and you're apparently planning a sequel so I won't complain about it any further.

I was a little sad to see Jesus was the easiest of the bosses and it raises the question how zombies are still showing up if you killed Jesus (ehh probably the Improbablity Drive or something). Shame you didn't fight the Auditor himself but you're probably saving it for the sequel.

Another really random question. What's with the random room that leads you to space? Does this actually do something cause I'm stumped here.

Well regardless good game, and I'll undoubtedly play this multiple times. Great job best of luck with the sequel and take your time with it.


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