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Madness Retaliation

rated 4.47 / 5 stars
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Strategy - Other

Credits & Info

Oct 25, 2010 | 2:27 AM EDT
  • Frontpaged October 26, 2010
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010

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Progression 5 Points Unlock your first door or elevator
Redemption 5 Points Slay the Savior
Renovation 5 Points Turn a wall into a door
Consternation 10 Points Kill the Clown
Completion 25 Points Finish the game
Exploration 50 Points Finish the game with 100% map explored
Ammunition Secret Medal: Unlock this medal to view its details!
Information Secret Medal: Unlock this medal to view its details!
Medication Secret Medal: Unlock this medal to view its details!
Collection Secret Medal: Unlock this medal to view its details!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = = all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg 60
HINT SHEET: http://revolverroach.newg 3



Rated 5 / 5 stars

amazing but..

i hate that fuckin clown!!!

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Rated 5 / 5 stars


What an awesome game, do yourself a favor and play it. One of the best here or in any site.

Even with all the backtracking you do (which is a must to get all the goodies), that "I gotta do one more room" is always there. Kudos to the author.

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Rated 5 / 5 stars

The game is very good

But i completed the game with 100% and i dont got the Completion, Exploration and Collection medals,please,can anyone fix this?


Rated 5 / 5 stars

Oh what psychotic fun and Need Assistance

Clearly everyone has enjoyed this game (Pretty much) and so have I. It was very addicting to me due to the ability to keep changing armor and weapons for each character resulting in great success or block in a characters true ability. The game was a bit challenging though the easy healing and automatic revive after everyone dies made it a lot easier. I do know that you wanted to be merciful to those who do not save crazily. The medals were easy unless someone happened to miss a room or something they didn't do. Great job on the quality toggle for slow computers (including one of my other computers). Game play was long making it extremely better and everything...just everything made it better.
Game play- 10 amazing(*applause)
Quality- 10 great job, thanks
Addiction-10 I played (and many others) up to hours.
Challenge -9 ~-~" I give nice reviews
Lasting game play- 10 it was around for hours compared to others
Whatever else I forgot- 9-10 I guess

Need Assistance on medals:
(5pt)Progression- play through the game to get the first keyycard
(5pt(Redemption- beat the savior using shotguns and SMG's
(5pt)Renovation- If you see a crack on a wall keep clicking it to reveal a door.
(10pt)Consternation- kill the clown using your great intellectual mind of strategies
(25pts) Completion- beat the game
(50pts) Exploration- bet the me...and visit every room
(10pts) Medication- get super medikit
(10pts) Information- get advanced scanner
(5pts) Ammunition- get the JHP ammunition( I sure hope it was the locker near the gasoline)
(50pts) Collection- (happiness is advised) collect every item (weapon,headgear,armor,etc.)
Total points: 175pts

*I sure hope I helped and was pretty clear to not upset anyone* ~Shawn G.

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Rated 4.5 / 5 stars

Very good game

Nice to see that even from the Madness Series, a great game was made from using the ideas of the game. Wonderful game play, but try to go up a bit on the story mode.

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