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Hi everyone, if you liked my game, please check out my new board game here:
Arrow Keys - Move
Z - Jump
X - Interact
C - Inventory
V - Pray
Q - Self-Terminate
+/-/0 - Volume Up/Down/Mute
Sorry about the title, NG only allows 25 character titles at maximum.
UPDATE: Fixed the Chloe/Endings bug.
Art + Design: Cosmic Maher.
Could be great
I felt this game could be great except for a few things: 1) Needs a map. I hate being lost wandering around in the same area without any guidance. This game is to the point where I practically need to make my own map, and if that's necessary, it should be done by the game.
2) Not sure what praying does, as far as I can tell, it's a pointless button. Granted, I've only done it intermittently.
3) Better visibility. The game really suffers when you're in a tunnel and can't see anything, especially with low hope. Gets to the point where, really, combined with the lack of map, I just go in the same circle again and again.
Now, on the other hand, I think if these things were addressed, this game could be a serious A+ game.
frustrating? to say the least.
i understand the concept to never give up hope and embrace the lord etc, but you're doing something that is often known as game suicide. Through the no map feature as well as such limited lighting, the main thing i see is --well-- nothing. With almost nothing to help guide you and nearly blind aspect to go with, well, all you do is kill the fanbase. i give you a 6 for decent gameplay, but untill you improve the gameplay in some form i doubt you'll get too far with the game. If anything you'll be doing the same exact thing as the title: spending years in the dark looking for corpses.
Can someone tell me what happens if you unlock the temple? I played through twice, and wasted the parts on saving Chloe.
I really enjoyed the atmosphere and the concept. The jumping was a little unresponsive at times, and after a while, I found the constant praying to be a bit of nuisance. My main complaint is A) a lack of any sort of map, and B) the slow, boring rate of exploration. Honestly, my second complaint wouldn't matter if you fixed the first. I don't think you should have a map right off the bat; but after exploring for a bit, you definitely need something to aid your progress. I got to the point where I had all the ship parts, all the personal items, and all but one body and one ghost. After crawling around for what felt like forever, I couldn't find the remaining body and ghost, so I just gave up. It would have been nice, after all that work, to have something point me in the right direction; I really wanted to open that temple door.
What is with the penis sticking out of ground on the main menu? Have something to do with those dark tunnels?
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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