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Hi everyone, if you liked my game, please check out my new board game here:
Arrow Keys - Move
Z - Jump
X - Interact
C - Inventory
V - Pray
Q - Self-Terminate
+/-/0 - Volume Up/Down/Mute
Sorry about the title, NG only allows 25 character titles at maximum.
UPDATE: Fixed the Chloe/Endings bug.
Art + Design: Cosmic Maher.
Clever concept undone by poor mechanics
This game shows great potential; the emphasis on hope, the ability to pray to get hope back, the loss of hope visualized through the encroaching darkness, are all innovative elements. Unfortunately, the mechanics make this novel idea frustrating. The jump mechanics are awful; it is really hard to jump from tiny platform to tiny platform in this state. Also, the character "loses hope" way too quickly, especially as time goes by. I had nearly collected everything, but fell victim to the darkness despite literally holding down the prayer button for like 3 minutes straight (causing flash to crash!). The lack of a map hurts any chance of getting the items and victims quickly enough, and makes it more a test of luck than hope and perseverance.
Pros: classic platform feel, novel ideas, the "hope" concept
Cons: poor jumping, no in-game map, poorly-executed "hope" mechanic
If the mechanic problems could be addressed, this would be a really great game!
you need a map
i can work everything out except finding my way back places.
also because i saw that someone didn't know what prayer did if you collect the sayings that come up when you pray then you will be able to see again and gain hope. also that brings me to another point some times (about 75%) the prayers would be in walls were you cant get them kinda annoying especially in tight spaces.
losing my mind
this game is incredibly fun i love it and being a completionist im going for all the endings, BUT becuase of having no map...shits hard please please please get a map in this shit, i can understand you saying "but it defeats the exploration aspect" however make the map shadowed and uncover it as the player progress through the confusingly confusing tunnels thats prolly the only thing keeping me from giving it a 10/10 still gets 5/5 however keep up the good work, try to get medals for this shit too
Designed to be boring
Playing this game was something like going trick or treating when you were 8 and visiting that one old ladies on your block who decided to, instead of handing out candy, give you some flier about embracing her religion.
Unwanted and kind of disappointing.
Reminds me of REDDER.
I got the ending where you save Chloe, after doing about 20 minutes of searching. This game reminds me of REDDER hardcore (probably because these two are almost identical, except REDDER focuses on insanity instead of hope), and that's a good thing. There needs to be more games like that, and this. It was sad, interesting, and well done. And that's only with ending B :D My only criticism is the slightly frustrating jumping mechanics. Good, but annoying if stretched out too much.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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