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Escape the room by collecting the items and using them to in the correct places!
Pixel hunting without sound
Escape games are generally about discovery and mystery, and this game is no exception. However, for an escape game to be successful, it should provide the player with enough clues that he can drive the mystery forwards by means of skills of logic, deduction or perception. This can be very rewarding experience in itself, and a game can boost that further by providing e.g. a good narrative or other "carrot".
However, this particular escape game requires the player to find several hidden spots that are very small and have few or no visual clues. This makes finding them rather frustrating and not very rewarding. (For example, having to click the door exactly at the middle left even though that part looks just like the rest of the door, or having to click the couch between two specific cushions that look no different from the rest, having to click the display on the microwave instead of any other part of it, etc etc). Visual clues would have helped a lot here.
Also, it was difficult to tell what some of the items were, which made using them a tedious process of trial and error rather than an exciting exercise for the mind. Zoom image or textual descriptions would have helped here.
Sound effects or music to set the mood would have been nice.
The game is difficult, and unfortunately, much of the difficulty is the "bad" kind which comes from having to guess a lot.
As it is, the game is not rewarding enough to justify the effort the play has to put into it.
Fine, but with it's share of flaws
Overall, the game itself is quite frustrating. You need to include instructions. Another key problem that I have seen in your games is that, in order to see all of the screens, you must slowly go across the whole screen, trying to find the exact spot, which is usually quite small. Make the game hard, but not this confusing. 5/10 for the effort, but first test your games on friends, see their opinions, and try to fix the game accordingly.
ya its a bit boring,
it maybe should have had:
and ya again you should make the pieces out of place, mix in nicely
Mostly like the graphics
I rather like the graphics, although some of the images seem a little out of place (the dog, for instance). My biggest issue with this game is being unable to figure out what to do. Usually, with point-and-click style games, I'm not this deficient.
I'm not sure if that's a compliment or a criticism, because I quickly became frustrated. Perhaps better call-outs on items that are required to complete the game would make it flow a little more cohesively. However, as it is, I don't see much value here beyond the sort of nice 3D graphics that comprise the background.
Having sound (or at least music) would have increased my rating a little, but as is - the overall package is a little bland. Also, as previously stated, the game play should ultimately be one of the most important elements any designer focuses on when making a game. And, for what it's worth, this game's difficulty makes the game play downright frustrating.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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