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The Day (Gregory Weir)

rated 4.01 / 5 stars
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Adventure - Other

Credits & Info

Oct 6, 2010 | 3:41 PM EDT
  • Daily 4th Place October 7, 2010

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Author Comments

It's Tia's birthday, and she's looking forward to beating all of her friends with the new card her dad gave her! Beat the other kids by choosing the right cards, and earn more cards until you're the best of them all!

And don't go into the woods, or the guards will kill you.

Arrow Keys: Move
X: Talk, examine certain things



Rated 5 / 5 stars

Unexpectedly awesome- as expected.

I've been a fan of your games (although to classify what you make simply as 'a game' is unfair, I feel) for some time, and I've learned to anticipate being entertained in unorthodox, unexpected ways- and to date, you haven't disappointed.
The eerie, surreal atmosphere prevalent in your games is out in full force here, as is your ability to tell interesting, subtle stories. You reward careful observation with quiet little details. I love what you do, and I hope you plan to keep on doing it. Bravo!

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Rated 5 / 5 stars


i win
i beat all kids


Rated 4 / 5 stars

it could have lasted longer

coz there is only 2 endings and ive seen them both
and you could have actually added some guards
plus making it able to eplore past that building...


Rated 3.5 / 5 stars


is the monster still alive or is it just a skeleton?


Rated 5 / 5 stars

Clever and Well-Executed

At first I thought the game seemed silly and rather pointless, but I decided to give it a chance. I quickly realized I had a choice between playing cards with the other kids and checking out the trees. I chose the card game first, all the while noting the theme of the cards and getting more and more curious about why we were in the camp. Then I played again, choosing this time to venture out of the compound, all the while prepared to run back if someone started shooting at me. Although I knew something strange was going on, I was nevertheless surprised by what I discovered.

The extreme difference between the two goals created a sense of realism that I have never experienced in a game before. I felt like I had a genuine choice about what to do, rather than being railroaded along to a single ending. It felt less like a game and more like a second - if small - world with more than a single story to share.

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